| name | ui-aesthetics |
| description | Raise frontend visual judgment for web interfaces with a bias toward refined product-grade composition, precise component craftsmanship, disciplined interaction states, controlled motion, and coherent depth systems. Use in any supported agent or IDE when generating, reviewing, or refactoring UI that feels generic, cluttered, flat, over-styled, theatrically animated, visually imprecise, or AI-generated, or when the user asks for a cleaner, more premium, more polished, more minimal, more refined, or more product-grade interface. |
UI Aesthetics
Intent
Use this skill to make web UI output feel more professional, stable, and product-grade.
Default goals:
- preserve the user's requested artifact scope and content footprint
- produce balanced composition before adding decoration
- make hierarchy readable at a glance
- keep color restrained but expensive-looking
- use shadows, blur, glow, and highlights only when they clarify depth
- keep motion short, smooth, and useful
- make components feel precise before they feel styled
- keep states, motion, and depth inside one coherent system
This skill is framework-agnostic. Judge not only page composition, but also component precision, state behavior, motion grammar, and depth discipline. Lead with design judgment, then implement.
Task Routing
Classify the request before acting:
- Generation
Use when the user wants a new page, section, or component.
- Review
Use when the user wants critique, findings, or a diagnosis of why the UI feels weak.
- Refactor
Use when the user wants the existing implementation rewritten directly.
- Component Polish
Use when the structure is acceptable but the controls, cards, tables, modals, or overlays still feel generic or cheap.
- State / Motion Refinement
Use when hover, focus, pressed, selected, loading, success, error, or transitions feel noisy, weak, or theatrical.
- Depth / Lighting Refinement
Use when shadows, highlights, glow, blur, or dark-mode separation need tighter discipline.
If the request mixes review and refactor, diagnose first, then choose rewrite depth before editing.
Non-Negotiables
- Honor the requested scope exactly: a component stays a component, a card set stays a bounded module, a section stays a section, and a page becomes a page only when asked.
- Decide the visual thesis before touching implementation.
- Lock the artifact type before styling: do not turn card, widget, modal, panel, or section prompts into full landing pages or dashboards.
- Make layout, spacing, and type hierarchy carry most of the quality.
- Prefer spatial grouping over default framing whenever spacing can carry the relationship.
- Treat "premium" as restraint, consistency, and precision, not visual noise.
- Use fewer containers, fewer accents, and fewer simultaneous ideas.
- If the requested artifact is a page, default to a full-viewport composition that fills the screen width rather than a small centered canvas.
- For platform, marketplace, ecommerce, or portal-style pages, use a full-width page skeleton by default and constrain inner content intentionally instead of trapping the whole experience inside one centered panel.
- Default to preserving the user's information density and copy footprint.
- Do not add hero copy, marketing paragraphs, navigation, footer, feature sections, badges, or CTA clusters unless the request requires them.
- Keep ordinary cards terse. Prefer strong labels, values, and compact supporting text over invented blurbs.
- Prefer crisp neutral or slightly cool neutral surfaces by default; do not use cream, beige, ivory, or warm off-white as an automatic premium signal.
- Keep component polish subordinate to page composition.
- Treat related controls as members of one geometric and behavioral system.
- Keep default states visually quiet; reserve stronger emphasis for interaction and semantic states.
- Prefer balanced and stable layouts over tension, asymmetry, or visual provocation.
- Do not introduce asymmetry or exaggerated contrast just to avoid looking templated.
- Distinguish persistent selected state from transient active or pressed feedback.
- Use depth only when it explains layering, material separation, or focus.
- Treat glow as exceptional, not structural.
- Make mobile a recomposed layout, not a squeezed desktop.
- Keep the result shippable and maintainable.
Priority Order
Work in this order unless the task clearly requires a different sequence:
- Requested scope and artifact boundaries
- Composition and structural balance
- Spacing rhythm and information density
- Typography and copy fit
- Component craftsmanship
- Interaction states and behavior
- Color system and semantic restraint
- Depth cues: border, shadow, blur, highlight
- Motion, feedback, and transitions
If the page still fails in grayscale, the structure is not solved yet.
Workflow
Generation
- Identify the requested artifact type and hard scope: single component, component set, section, or full page.
- Infer role, audience, and density within that scope instead of expanding it.
- Name the desired impression in a short phrase such as
calm product clarity, enterprise polish, or quiet precision.
- Choose a stable primary block and supporting modules before writing markup.
- If the request is for a card or component, use only the minimum surrounding canvas needed to present it clearly.
- Preserve the copy footprint unless the user asks for content design. Tighten wording if needed, but do not invent extra explanatory text.
- If the request is for a page, let the outer layout span the viewport by default instead of floating as a narrow centered slab.
- For platform or ecommerce pages, expand the page skeleton first: let navigation, hero framing, category rails, campaign zones, and product streams breathe across the viewport before carding individual modules.
- Define the color logic: neutrals first, accent second.
- Make component metrics, states, and behavior feel systemized before adding polish.
- Add depth and motion only after the static composition works.
- Make desktop and mobile behavior explicit when the requested artifact actually spans both.
Read references/design-principles.md when the visual direction is still vague.
Read references/color-system.md when the palette feels loud, flat, or cheap.
Read references/component-aesthetics.md when the request centers on controls, forms, cards, tables, or overlays.
Read references/interaction-states.md when hover, focus, active, selected, loading, success, or error behavior matters.
Read references/motion-principles.md for general motion discipline.
Read references/motion-patterns.md when transitions, hover behavior, or reveal motion need more control.
Read references/depth-lighting-system.md when shadows, highlights, glow, blur, or dark-mode elevation logic need tighter control.
Read references/style-archetypes.md when the user asks for a more specific visual personality.
Review
- Start with the biggest structural failure, not CSS trivia.
- Explain whether the problem is hierarchy, density, component quality, state behavior, palette, depth, or motion.
- Tie each finding to readability, trust, focus, or action clarity.
- Prefer direct corrections over generic taste language.
Use references/review-rubric.md to structure findings.
Use references/anti-patterns.md when the UI feels AI-generated or superficially premium.
Use references/color-system.md when the main weakness is palette discipline or accent misuse.
Use references/component-aesthetics.md when the main weakness is control, card, table, or overlay quality.
Use references/interaction-states.md when the main weakness is hover, focus, active, selected, loading, or error behavior.
Use references/motion-principles.md and references/motion-patterns.md when the main weakness is animation quality, timing, or feedback behavior.
Use references/depth-lighting-system.md when the main weakness is shadow haze, glow misuse, weak layering, or dark-mode depth.
Refactor
- Choose
light polish, medium restructure, or full rebuild.
- Fix layout and grouping before component cosmetics.
- Strip weak styling back to grayscale structure when the hierarchy is unclear.
- Rebuild component metrics and state logic before adding polish.
- Reintroduce only the color, depth, and motion the interface still needs.
- Rebuild mobile intentionally if the desktop structure does not translate.
- State the rewrite level, the core failure, and the intended direction before editing.
Use references/rewrite-playbook.md before broad visual changes.
Use references/component-aesthetics.md before broad control or overlay rewrites.
Use references/interaction-states.md before changing behavior across states.
Use references/color-system.md before rewriting a noisy palette.
Use references/motion-principles.md and references/motion-patterns.md before adding or simplifying transitions.
Use references/depth-lighting-system.md before adding or removing elevation, glow, or highlight logic.
Anti-Pattern Policy
Reject outputs that rely on:
- scope inflation that turns a component request into a full page, dashboard shell, or landing layout
- decorative copy inflation that adds filler descriptions, badges, stats, or CTA blocks not requested
- page-level layouts trapped inside unnecessarily narrow centered shells without a content reason
- platform or ecommerce pages boxed into one oversized centered card instead of using a full-width page skeleton
- template-like center-stacked hero plus card grid layouts
- unstable or forced-asymmetric layouts used to create tension
- equal-weight modules with no clear reading order
- too many surfaces, strokes, pills, and radii
- cream, beige, ivory, or warm off-white neutrals used as a default shortcut for "premium"
- loud accent colors sitting on unstable neutrals
- default states that already spend too much emphasis
- hover, pressed, or reveal behavior that turns interaction into choreography
- selected states that look like click feedback
- glow, shadow, blur, or gradients used to fake sophistication
- animation that calls attention to itself instead of guiding perception
- depth systems where everything floats at once
- strong-visual treatments designed to impress before they clarify
- mobile layouts that merely collapse columns without recomposing emphasis
Read references/anti-patterns.md when the result feels polished but still cheap.
Self-Critique
Before final output, check:
- Did the result stay inside the user's requested scope without inventing a page around it?
- Is the first read obvious within three seconds?
- Does the layout still feel credible and well-balanced without gradients and shadows?
- If this is a page, does the composition actually occupy the screen width by default?
- If this is a platform or ecommerce page, does the outer skeleton expand across the viewport while only inner content areas stay constrained?
- Did the copy stay as short as the task allows, especially on ordinary cards?
- Are neutrals calm and consistent enough for the accent color to mean something?
- Did the palette avoid defaulting to creamy or warm-white luxury cues without a content reason?
- Do related controls share compatible heights, padding logic, and radius discipline?
- Are default states quiet enough to leave room for focus, active, and error states?
- Are selected and pressed states clearly distinct?
- Do components look related without all having the same weight?
- Do shadows and highlights describe depth instead of creating fog?
- In dark UI, does depth come from surface hierarchy and edge definition before blur and shadow?
- Is glow rare enough to still mean something?
- Do motion timings feel controlled and brief?
- Does motion reinforce interaction logic instead of becoming choreography?
- Did the composition stay balanced instead of becoming attention-seeking?
- Does the first mobile viewport preserve the same primary message or action?
- Did the upgrade remove noise rather than add more styling?
References
- Core design rules:
references/design-principles.md
- Color system rules:
references/color-system.md
- Component craftsmanship rules:
references/component-aesthetics.md
- Interaction state rules:
references/interaction-states.md
- Motion rules:
references/motion-principles.md
- Motion pattern rules:
references/motion-patterns.md
- Depth and lighting rules:
references/depth-lighting-system.md
- Style archetypes:
references/style-archetypes.md
- Failure patterns:
references/anti-patterns.md
- Review structure:
references/review-rubric.md
- Rewrite depth and output contract:
references/rewrite-playbook.md
- Distilled judgment examples:
references/distilled-examples.md