| name | uloop-simulate-mouse-ui |
| description | Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates. Use when you need to: (1) Click buttons or interactive UI elements during PlayMode testing, (2) Drag UI elements from one position to another, (3) Hold a drag at a position for inspection before releasing, (4) Long-press UI elements that respond to sustained pointer-down. For game logic that reads Input System (e.g. WasPressedThisFrame), use simulate-mouse-input instead. |
| context | fork |
Task
Simulate mouse interaction on Unity PlayMode UI: $ARGUMENTS
Workflow
- Ensure Unity is in PlayMode (use
uloop control-play-mode --action Play if not)
- Get UI element info:
uloop screenshot --capture-mode rendering --annotate-elements --elements-only
- Use the
AnnotatedElements array to find the target element by Name or Label (A=frontmost, B=next, ...). Use SimX/SimY directly as --x/--y coordinates.
- Execute the appropriate
uloop simulate-mouse-ui command
- Take a screenshot to verify the result:
uloop screenshot --capture-mode rendering --annotate-elements
- Report what happened
Tool Reference
uloop simulate-mouse-ui --action <action> --x <x> --y <y> [options]
Parameters
| Parameter | Type | Default | Description |
|---|
--action | enum | Click | Click, Drag, DragStart, DragMove, DragEnd, LongPress |
--x | number | 0 | Target X position in screen pixels (origin: top-left). For Drag action, this is the destination. |
--y | number | 0 | Target Y position in screen pixels (origin: top-left). For Drag action, this is the destination. |
--from-x | number | 0 | Start X position for Drag action. Drag starts here and moves to x,y. |
--from-y | number | 0 | Start Y position for Drag action. Drag starts here and moves to x,y. |
--drag-speed | number | 2000 | Drag speed in pixels per second (0 for instant). 2000 is fast (default), 200 is slow enough to watch. Applies to Drag, DragMove, and DragEnd actions. |
--duration | number | 0.5 | Hold duration in seconds for LongPress action. |
--button | enum | Left | Mouse button: Left, Right, Middle. |
Actions
| Action | Event Fired | Description |
|---|
Click | PointerDown → PointerUp → PointerClick | Click at (x, y) with the selected --button |
LongPress | PointerDown → (hold) → PointerUp | Press and hold at (x, y) for --duration seconds, then release. No PointerClick is fired. |
Drag | BeginDrag → Drag×N → EndDrag | One-shot drag from (fromX, fromY) to (x, y) at the specified speed |
DragStart | BeginDrag | Begin drag at (x, y) and hold |
DragMove | Drag×N | Animate from current position to (x, y) at the specified speed |
DragEnd | Drag×N → EndDrag | Animate to (x, y) at the specified speed, then release drag |
Split Drag Rules
DragStart must be called before DragMove or DragEnd
DragEnd must be called to release an active drag — failing to call it leaves drag state stuck
- Calling
DragMove or DragEnd without an active drag returns an error
Global Options (all optional, mutually exclusive)
Usually not needed — the CLI auto-detects the Unity project from the current working directory.
| Option | Description |
|---|
--project-path <path> | Override auto-detection to target a specific Unity project |
-p, --port <port> | Specify Unity TCP port directly |
Coordinate System
- Origin is top-left (0, 0)
- All positions are in screen pixels
- Get coordinates from
AnnotatedElements JSON (SimX/SimY) — do NOT look up GameObject positions
- Clicking or long-pressing on empty space (no UI element) still succeeds with a message indicating no element was hit
- Dragging on empty space (no draggable UI element) returns
Success = false
Examples
uloop simulate-mouse-ui --action Click --x 400 --y 300
uloop simulate-mouse-ui --action LongPress --x 400 --y 300 --duration 3.0
uloop simulate-mouse-ui --action Drag --from-x 400 --from-y 300 --x 600 --y 300
uloop simulate-mouse-ui --action Drag --from-x 400 --from-y 300 --x 600 --y 300 --drag-speed 200
uloop simulate-mouse-ui --action DragStart --x 400 --y 300
uloop screenshot --window-name Game
uloop simulate-mouse-ui --action DragMove --x 500 --y 300
uloop simulate-mouse-ui --action DragEnd --x 600 --y 300
Prerequisites
- Unity must be in PlayMode
- Target scene must have an EventSystem GameObject
- UI elements must have a GraphicRaycaster on their Canvas