| name | roadrunner-asset-mapping |
| description | RoadRunner asset path lookup tables for map format conversions in MATLAB. Maps lane markings, signs, signals, barriers, objects, and lane types to RoadRunner asset paths. Use when converting map formats to RRHD, resolving asset paths, or assigning visual assets to HD Map objects.
|
| license | MathWorks BSD-3-Clause |
| user-invocable | false |
| metadata | {"author":"MathWorks","version":"1.0"} |
RoadRunner Asset Mapping
Consolidated lookup tables for mapping source map format elements to RoadRunner project asset paths. All paths are relative to the project Assets/ folder.
When to Use
- Resolving lane marking subtypes to RoadRunner
.rrlms asset paths
- Mapping sign codes (US MUTCD, German StVO, Japanese) to sign asset SVGs
- Looking up barrier/extrusion asset paths for fence, guard rail, jersey barrier, wall
- Finding prop/static object asset paths for placement in RRHD
- Determining region-specific sign paths based on geoReference coordinates
- Assigning lane type enums from source format lane classifications
When NOT to Use
- Building RRHD objects from scratch — use
roadrunner-rrhd-authoring
- Performing the full Lanelet2 conversion pipeline — use
roadrunner-convert-lanelet2-to-rrhd
- Importing maps into RoadRunner — use
roadrunner-import-scene
Key Rules
- All asset paths start with
Assets/ — always prefix when constructing RelativeAssetPath objects.
- Extension matters.
.rrlms = lane marking style, .rrcws = crosswalk style, .rrpms = polygon marking style. Using wrong extension causes "Asset file is missing" on import.
- Region detection from geoReference. Use lat/lon to determine Japan/Germany/US for sign paths.
- Sign naming convention. All signs use
Sign_<code>.svg format based on national regulatory numbering.
- Japan speed signs have a space.
Sign_323 (30).svg — note space before parenthesis.
Source Data
Asset mappings are derived from the official RoadRunner project configuration XMLs:
DefaultAssets.xml — default materials and markings
ApolloAssetData.xml — Apollo/Baidu HD Map format
OpenDriveAssetData.xml — OpenDRIVE format
HEREAssetData_NA.xml / HEREAssetData_WE.xml — HERE HD Map (NA/EU)
TomTomAssetData.xml — TomTom HD Map format
These XML files are located in the RoadRunner project's configuration directory (typically <RoadRunner Project>/Configuration/).
Lane Markings
See references/laneMarkings.md for full mapping table.
Key patterns:
- All marking assets are in
Assets/Markings/ with .rrlms extension
- Markings are keyed by type (solid/dashed/double) + color (white/yellow)
- Default road center marking:
SolidDoubleYellow.rrlms
- Default outer boundary:
SolidSingleWhite.rrlms
Signs
See references/signs.md for full mapping table.
Key patterns:
- US signs:
Assets/Signs/US/Regulatory Signs/ or Assets/Signs/US/Warning Signs/
- German signs:
Assets/Signs/Germany/Regulatory Signs/
- Japan signs:
Assets/Signs/Japan/Regulatory Signs/ or Assets/Signs/Japan/Warning Signs/
- Speed limit signs use regulatory numbering:
Sign_R2-1(30).svg (US), Sign_274(30).svg (DE), Sign_323 (30).svg (JP)
- Fallbacks:
Sign_R2-1(Blank).svg (US), Sign_101.svg (DE warning), Sign_215.svg (JP warning)
- Sign geometry uses
GeoOrientedBoundingBox (Center + Dimension + GeoOrientation)
Region detection from geoReference:
lat = geoRef(1); lon = geoRef(2);
if lat >= 24 && lat <= 46 && lon >= 122 && lon <= 154
region = "Japan";
elseif lat >= 35 && lat <= 72 && lon >= -10 && lon <= 25
region = "Germany";
else
region = "US";
end
Region-specific sign paths (verified R2026a):
| Sign | Japan | US | Germany |
|---|
| Stop | Assets/Signs/Japan/Regulatory Signs/Sign_330-A.svg | Assets/Signs/US/Regulatory Signs/Sign_R1-1.svg | Assets/Signs/Germany/Regulatory Signs/Sign_206.svg |
| Speed N | Assets/Signs/Japan/Regulatory Signs/Sign_323 (<N>).svg | Assets/Signs/US/Regulatory Signs/Sign_R2-1(<N>).svg | Assets/Signs/Germany/Regulatory Signs/Sign_274(<N>).svg |
| Fallback | Assets/Signs/Japan/Warning Signs/Sign_215.svg | Assets/Signs/US/Regulatory Signs/Sign_R2-1(Blank).svg | Assets/Signs/Germany/Warning Signs/Sign_101.svg |
Naming convention: All signs use Sign_<code>.svg format based on national regulatory numbering (MUTCD for US, StVO for Germany, Japanese road sign numbers). Note: Japan speed signs have a space before the parenthesis: Sign_323 (30).svg.
Signals (Traffic Lights)
| Configuration | Asset Path |
|---|
| 3-light vertical (post) | Props/Signals/Signal_3Light_Post01.fbx |
| 3-light vertical (bare) | Props/Signals/Signal_3Light_Bare01.fbx_rrx |
Authoring vs Import limitation: You CAN author SignalType objects in MATLAB, add them to rrMap.Signals, and write the map to .rrhd — signal data IS written to the file. However, RoadRunner does NOT import signals from .rrhd maps. Signal data in the file is silently ignored on import. Show the asset paths and authoring code, but warn the user that signals will not appear in the RoadRunner scene after import.
Barriers & Extrusions
See references/barriers.md for full mapping table.
Key patterns:
- All extrusions in
Assets/Extrusions/ with .rrext or .rrext.rrmeta extension
- Barriers use
roadrunner.hdmap.BarrierType with ExtrusionPath
Props & Static Objects
See references/staticObjects.md for full mapping table.
Key patterns:
- Props in
Assets/Props/ subdirectories (Trees, Signals, TrafficControl, etc.)
- Static objects use
roadrunner.hdmap.StaticObjectType with AssetPath
- Objects use
GeoOrientedBoundingBox for placement
Lane Types
See references/laneTypes.md for full mapping table.
Crosswalks & Curve Markings
Extension rules (commonly confused):
.rrcws = crosswalk style (only for actual crosswalks)
.rrlms = lane marking style (stop lines, bike markings, zig-zag)
.rrpms = polygon marking style (striped regions, chevrons)
| Type | Asset Path | Extension |
|---|
| Simple crosswalk | Assets/Markings/SimpleCrosswalk.rrcws | .rrcws |
| Continental crosswalk | Assets/Markings/ContinentalCrosswalk.rrcws | .rrcws |
| Ladder crosswalk | Assets/Markings/LadderCrosswalk.rrcws | .rrcws |
| Stop line | Assets/Markings/StopLine.rrlms | .rrlms |
| Striped region | Assets/Markings/StripedRegion.rrpms | .rrpms |
Stencils (Road Surface Markings)
| Type | Asset Path |
|---|
| Arrow left | Assets/Stencils/Stencil_ArrowType4L.svg |
| Arrow right | Assets/Stencils/Stencil_ArrowType4R.svg |
| STOP text | Assets/Stencils/Stencil_STOP.svg |
Materials
| Purpose | Asset Path |
|---|
| Road surface | Assets/Materials/Asphalt1.rrmtl |
| Sidewalk / concrete | Assets/Materials/Concrete1.rrmtl |
| Ground / grass | Assets/Materials/Grass1.rrmtl |
Default Assets
These are the project-wide defaults (from DefaultAssets.xml):
| Name | Path |
|---|
| Island Curb Material | Assets/Materials/Concrete1.rrmtl |
| Blank Sign | Assets/Signs/US/Sign_BlankWhite.rrsign |
| Blank Warning Sign | Assets/Signs/US/Yellow_Blank_US.svg |
| Surface Material | Assets/Materials/Grass1.rrmtl |
| Crosswalk | Assets/Markings/SimpleCrosswalk.rrcws |
| Stop Line | Assets/Markings/StopLine.rrlms |
| Parking Space Marking | Assets/Markings/SolidSingleWhite.rrlms |
| Road Surface Material | Assets/Materials/Asphalt1.rrmtl |
| Road Center Marking | Assets/Markings/SolidDoubleYellow.rrlms |
| Dashed Road Marking | Assets/Markings/DashedSingleWhite.rrlms |
| Road Outer Boundary | Assets/Markings/SolidSingleWhite.rrlms |
| Road Inner Boundary | Assets/Markings/SolidSingleYellow.rrlms |
| One Way Passing | Assets/Markings/DashedSolidYellow.rrlms |
| Vehicle | Assets/Vehicles/Sedan.fbx |
Usage Pattern (MATLAB)
% Example: resolve marking asset path
function assetPath = resolveMarkingAsset(type, color)
% type: "solid", "dashed", "solid_solid", etc.
% color: "white", "yellow" (default: white)
if nargin < 2, color = "white"; end
% Use lookup from references/laneMarkings.md
end
All asset paths are prefixed with Assets/ when used in RRHD RelativeAssetPath objects.
Conventions
- All marking assets:
Assets/Markings/<Name>.<ext> — extension determines type
- All sign assets:
Assets/Signs/<Region>/<Category>/Sign_<code>.svg
- All extrusion assets:
Assets/Extrusions/<Name>.rrext
- All prop assets:
Assets/Props/<Category>/<Name>.fbx
- Use
RelativeAssetPath(AssetPath="...") for RRHD construction (Name=Value syntax)
- Default road center:
SolidDoubleYellow.rrlms; default outer boundary: SolidSingleWhite.rrlms
Copyright 2026 The MathWorks, Inc.