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writing-skills
Use when creating, updating, or improving agent skills.
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Use when creating, updating, or improving agent skills.
| name | writing-skills |
| description | Use when creating, updating, or improving agent skills. |
Dispatcher for skill creation excellence. Use the decision tree below to find the right template and standards.
Create a NEW skill:
Improve an EXISTING skill:
Verify Compliance:
| Component | Purpose |
|---|---|
| CSO | "SEO for LLMs". How to write descriptions that trigger. |
| Standards | File naming, YAML frontmatter, directory structure. |
| Anti-Rationalization | How to write rules that agents won't ignore. |
| Testing | How to ensure your skill actually works. |
references/templates/---
name: my-technique
description: Use when [specific symptom occurs].
metadata:
category: technique
triggers: error-text, symptom, tool-name
---
# My Technique
## When to Use
- [Symptom A]
- [Error message]
| Mistake | Fix |
|---|---|
| Description summarizes workflow | Use "Use when..." triggers only |
No metadata.triggers | Add 3+ keywords |
| Generic name ("helper") | Use gerund (creating-skills) |
| Long monolithic SKILL.md | Split into references/ |
See gotchas.md for more.
Before deploying any skill:
name field matches directory name exactlySKILL.md filename is ALL CAPSmetadata.triggers has 3+ keywordsreferences/ for more)@ force-loading in cross-referencesAdapt MCC palettes and protocol handling for a new Minecraft version. Use when the user wants to add support for a new MC version, compare version registries, update item/entity/block/metadata palettes, or fix protocol mismatches between MC versions.
Use when proving MCC behavior on a real local Minecraft server, validating runtime or protocol changes end-to-end, exercising movement, physics, inventory, entity, chat, or terrain behavior, or running a single-version or cross-version regression sweep.
Build, run, and debug Minecraft Console Client (MCC) against a real local Minecraft Java server on Linux, macOS, or WSL. Use this whenever the user wants to compile MCC, start or inspect a local test server, connect MCC to a server, debug protocol or login issues, validate a code change end-to-end, or run MCC commands on a real server instead of guessing from static code.
create, repair, compress, and optimize prompts, system messages, tool instructions, schemas, and eval rubrics for general tasks across writing, research, coding, analysis, planning, tutoring, automation, and agent workflows. use when the user wants a new prompt, wants an existing prompt improved, wants prompt failures debugged, or needs better structure for grounding, tool use, output format, or reliability.
C# 14 / .NET 10 coding conventions, idiomatic patterns, and performance best practices for the Minecraft Console Client codebase. Use when writing, reviewing, or modifying C# code.
Use when diagnosing or optimizing generic C#/.NET performance, GC pressure, allocations, heap or stack usage, LINQ overhead, boxing, Span/Memory, stackalloc, pooling, or hot-path code with CLI-first tools such as dotnet-counters, dotnet-trace, dotnet-stack, dotnet-gcdump, dotnet-dump, or BenchmarkDotNet.