| name | membrane-framework |
| description | Work with the Membrane multimedia streaming framework in Elixir. Use this skill whenever the user is building or debugging Membrane pipelines, writing custom Elements, Bins, or Filters, connecting pads, implementing callbacks, handling stream formats or EOS, or asking about Membrane architecture. Trigger on any mention of membrane_core, membrane, membrane framework, Membrane.Pipeline, Membrane.Sink, Membrane.Source, Membrane.Filter, Membrane.Endpoint, Membrane.Bin, Membrane.Pad, or multimedia streaming in an Elixir context โ even if the user doesn't say "Membrane" explicitly but is clearly working on this codebase. |
| globs | ["**/*.ex","**/*.exs"] |
| alwaysApply | false |
Membrane Framework
Package: membrane_core ~> 1.3 | Docs: https://hexdocs.pm/membrane_core/ | Module index: https://hexdocs.pm/membrane_core/llms.txt | Demos: https://github.com/membraneframework/membrane_demo | All packages: packages_list.md
How to Approach Tasks
- New component โ before writing a new element, check packages_list.md to see if it already exists in an existing plugin; if not, identify subtype (Source/Filter/Sink/Endpoint/Bin), define pads, implement required callbacks (
handle_buffer/4 for filters/sinks, handle_demand/5 for manual-flow sources)
- Generating boilerplate โ use
mix membrane.gen.filter MyApp.MyFilter, mix membrane.gen.source, mix membrane.gen.sink, mix membrane.gen.endpoint, mix membrane.gen.bin, mix membrane.gen.pipeline instead of writing component skeletons by hand
- Choosing element subtype โ prefer
Filter for transformations (has sensible defaults for stream_format forwarding); use Endpoint only when output is unrelated to input (e.g. a UDP Endpoint); use Source/Sink for pure producers/consumers
- Flow control โ default to
:auto on all pads; only use :manual when you need fine-grained backpressure control; Almost the only use case of :push are output pads of Sources/Endpoints that cannot control when they produce data, e.g. UDP Source/Endpoint.
- Pipeline topology โ use the ChildrenSpec DSL (
child/2, get_child/1, via_in/2, via_out/2) (more info: Membrane.ChildrenSpec)
- Static vs dynamic topology โ return
spec: from handle_init/2 for static pipelines; return additional spec: actions from any callback (e.g. handle_child_notification/4) to grow the topology at runtime
- Naming children โ use atoms (
:source) for singletons, tuples ({:decoder, track_id}) for multi-instance children of the same type
- Detecting pipeline completion โ implement
handle_element_end_of_stream/4 in the pipeline to know when a sink's input pad received EOS; then return {[terminate: :normal], state} (doesn't work if sink is a Membrane.Bin - then expect a custom message from the bin in handle_child_notification callback instead, if the bin sends it)
- Dynamic tracks (demuxers, variable inputs) โ use the Dynamic Pads Pattern below
- Crash isolation โ group children with
{spec, group: <name>, crash_group_mode: :temporary}; handle recovery in handle_crash_group_down/3; see Crash Groups guide
- Inserting debug probes โ add
child(:probe, %Membrane.Debug.Filter{handle_buffer: &IO.inspect(&1, label: :buffer)}) between any two elements to log buffers without changing pipeline logic. You can use different logging functions than IO.inspect/2. More info: Membrane.Debug.Filter.
- Linking children - linked children pads accepted formats must have non-empty intersections
- Debugging โ check pad
accepted_format compatibility
- Callback context โ every callback receives
ctx; key fields: ctx.children, ctx.pads, ctx.playback; crash callbacks also have ctx.crash_initiator, ctx.exit_reason, ctx.group_name; see Pipeline.CallbackContext, Bin.CallbackContext, Element.CallbackContext
- Logging โ utilize
Membrane.Logger instead of Logger in Membrane components; it prepends component path and name to log messages. Requires require Membrane.Logger in the module before calling any logging functions.
- Use
mix hex.info <plugin name> when you need to check the newest version of a plugin
- Search for appropriate plugins in packages_list.md before writing one
- Check input and output pad definitions of elements in
deps/ (use cat <filename> | grep def_input_pad and cat <filename> | grep def_output pad) to make sure output pad's accepted_stream_format is compatible with accepted_stream_format of the input pad which it is linked to.
- If the
accepted_stream_format doesn't match, search for an element which can act as an adapter
- When constructing Membrane Pipeline, lean towards using most powerful Membrane Components, which are Boombox.Bin and Membrane.Transcoder, instead of using many smaller plugins
Common Pitfalls
- Modifying code in
deps/ directory - never do that
- Using
child/2 for an already-spawned child โ child/2 always spawns a new process; use get_child/1 to reference an existing one; duplicating a name raises an error
- Linking static pads outside the spawning spec โ static pads must be linked in the same
spec that spawns the component; linking them later raises a LinkError
- Not wiring a dynamic bin pad in
handle_pad_added/3 โ a dynamic bin input pad must be connected to an internal child within 5 seconds or a LinkError is raised
- Heavy work in
handle_init/2 โ handle_init is synchronous and blocks the parent; move file I/O, network connections, etc. to handle_setup/2
- Producing data before
handle_playing/2 โ pads are not ready until :playing; don't send buffers from handle_setup/2
- Returning non-spec actions from
handle_init/2 โ we recommend to return only :spec action from this callback.
Architecture
Pipeline
โโโ Element (Source/Filter/Sink/Endpoint) โ leaf, processes data
โโโ Bin โ dual role: parent (has children) + child (has pads)
โ โโโ Element
โ โโโ Bin โ bins nest arbitrarily deep
โโโ ...
| Type | Parent | Child | Has Pads |
|---|
| Pipeline | yes | no | no |
| Bin | yes | yes | yes |
| Element | no | yes | yes |
Element subtypes: Source (output only) ยท Filter (in + out, output is transformed input) ยท Sink (input only) ยท Endpoint (in + out, but output might be not related to input)
Pads
Defined on Elements and Bins (not Pipelines) using def_input_pad/2 (Membrane.Element.WithInputPads) and def_output_pad/2 (Membrane.Element.WithOutputPads):
def_input_pad :input, accepted_format: _any
def_output_pad :output, accepted_format: Membrane.RawAudio, flow_control: :auto
- Availability:
:always (static, one instance, referenced by atom) or :on_request (dynamic, reference via Pad.ref(:name, id))
- Flow control:
:auto (framework manages demand โ preferred), :manual (explicit via :demand/:redemand), :push (no demand, risk of overflow)
- One input pad โ one output pad only; pads must have compatible
accepted_format
- Default pad names
:input/:output allow omitting via_in/via_out in specs
accepted_format matching syntax: _any (accept anything) ยท Membrane.RawAudio (any struct of that type) ยท %Membrane.RawAudio{channels: 2} (match specific fields) ยท %Membrane.RemoteStream{} (unknown/unparsed stream). any_of(pattern1, pattern2, ...) matches if any pattern matches.
- Full pads guide (static vs dynamic, bin pads, lifecycle): Everything about pads
Component Lifecycle
handle_init/2 sync, blocks parent โ parse opts, return initial spec
handle_setup/2 async โ heavy init (open files, connect services)
return {[setup: :incomplete], state} to delay :playing
handle_pad_added/3 fires for dynamic pads linked in the same spec
handle_playing/2 component is ready โ start producing/consuming data
All components spawned in the same :spec action enter :playing together (they synchronize to the slowest setup). Elements and Bins wait for their parent before handle_playing/2.
Stream format and EOS rules (critical for filter authors):
- A source/filter must send
{:stream_format, {pad, format}} before the first buffer on each output pad, or downstream elements crash
- The default
handle_stream_format/4 in filters forwards the format downstream โ if you override it, you must forward manually or return the {:stream_format, ...} action yourself
- The default
handle_end_of_stream/3 in filters forwards EOS downstream โ overriding without forwarding will stall the pipeline
Full lifecycle guide: Lifecycle of Membrane Components
Pipeline & Bin DSL (ChildrenSpec)
# Linear chain โ child/2 spawns a new named child
child(:source, %Membrane.File.Source{location: "input.mp4"})
|> child(:filter, MyFilter)
|> child(:sink, %Membrane.File.Sink{location: "out.raw"})
# Explicit pad names (required for non-default names or dynamic pads)
get_child(:demuxer)
|> via_out(Pad.ref(:output, track_id))
|> via_in(:video_input)
|> child(:decoder, Membrane.H264.FFmpeg.Decoder)
# Link to an already-existing child
get_child(:existing_filter) |> child(:new_sink, MySink)
# Inside a Bin โ bin_input/bin_output connect the bin's own pads to internal children
bin_input(:input) |> child(:filter, MyFilter) |> bin_output(:output)
# Crash group โ all children in the spec share the group; a crash in any terminates all
{child(:source, Source) |> child(:sink, Sink), group: :my_group, crash_group_mode: :temporary}
Bin pad wiring rules:
bin_input(pad_ref) / bin_output(pad_ref) are the interior side of the bin's own pads
- Dynamic bin input pads must be wired inside
handle_pad_added/3 within 5 seconds or a LinkError is raised
- Linking to a bin actually links directly to the inner component (no extra message hop)
Dynamic Pads Pattern
The standard approach for variable-track streams (e.g. MP4 demuxers):
# 1. Spawn source + demuxer; demuxer hasn't identified tracks yet
def handle_init(_ctx, state) do
{[spec: child(:source, Source) |> child(:demuxer, Demuxer)], state}
end
# 2. Demuxer notifies parent once tracks are known
def handle_child_notification({:new_tracks, tracks}, :demuxer, _ctx, state) do
spec = Enum.map(tracks, fn {id, _fmt} ->
get_child(:demuxer)
|> via_out(Pad.ref(:output, id))
|> child({:decoder, id}, Decoder)
|> child({:sink, id}, Sink)
end)
{[spec: spec], state}
end
Built-in Utility Elements
| Module | Purpose |
|---|
Membrane.Funnel | Multiple inputs โ one output |
Membrane.Tee | One input โ multiple outputs |
Membrane.Connector | Connect dynamic pads with internal buffering |
Membrane.Testing.Source | Inject buffers into a pipeline in tests |
Membrane.Testing.Sink | Capture and assert on buffers in tests |
Membrane.Debug.Filter | Log/inspect buffers flowing through pipeline |
Membrane.Debug.Sink | Log/inspect buffers at pipeline end |
Membrane.FilterAggregator | It is deprecated, just don't use it |
Testing
import Membrane.ChildrenSpec
import Membrane.Testing.Assertions
alias Membrane.Testing
pipeline = Testing.Pipeline.start_link_supervised!(spec: [
child(:source, %Testing.Source{output: [<<1, 2, 3>>, <<4, 5, 6>>]})
|> child(:sink, Testing.Sink)
])
assert_sink_buffer(pipeline, :sink, %Membrane.Buffer{payload: <<1, 2, 3>>})
assert_start_of_stream(pipeline, :sink)
assert_end_of_stream(pipeline, :sink)
Testing.DynamicSource โ like Testing.Source but with a dynamic output pad
Timing
All timestamps are Membrane.Time.t(). It is integer nanoseconds under the hood, but don't use this information, because it is a part of the private API. However, keep in mind you can perform operations on Membrane.Time.t() using + or - operators. Helpers: Membrane.Time.seconds/1, Membrane.Time.milliseconds/1, Membrane.Time.microseconds/1, etc. Timers started with :start_timer action fire handle_tick/3.
More info: Membrane.Time, Timestamps guide.
Actions
Actions are returned from callbacks as {[action_list], state}. Full reference by component type:
- Membrane.Element.Action โ buffers, stream_format, events, EOS, demand, timers, notify_parent, setup, terminate
- Membrane.Bin.Action โ spec, remove_children, remove_link, notify_parent, notify_child, timers, setup, terminate
- Membrane.Pipeline.Action โ spec, remove_children, remove_link, notify_child, timers, terminate
Key Source Files
Callback Reference
Callbacks are documented in the relevant behaviour modules:
- Membrane.Pipeline โ
handle_init, handle_setup, handle_playing, handle_call, handle_child_notification, handle_child_terminated, handle_crash_group_down, handle_element_end_of_stream, etc.
- Membrane.Bin โ same as Pipeline plus
handle_pad_added, handle_pad_removed, handle_parent_notification
- Membrane.Element.Base โ callbacks common to all elements:
handle_init, handle_setup, handle_playing, handle_pad_added, handle_pad_removed, handle_parent_notification, handle_info, handle_tick
- Membrane.Element.WithInputPads โ
handle_buffer, handle_stream_format, handle_start_of_stream, handle_end_of_stream
- Membrane.Element.WithOutputPads โ
handle_demand
- Membrane.Source, Membrane.Filter, Membrane.Sink, Membrane.Endpoint โ combine the above with default implementations