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openscad
// Create and render OpenSCAD 3D models. Generate preview images from multiple angles, extract customizable parameters, validate syntax, and export STL files for 3D printing platforms like MakerWorld.
// Create and render OpenSCAD 3D models. Generate preview images from multiple angles, extract customizable parameters, validate syntax, and export STL files for 3D printing platforms like MakerWorld.
| name | openscad |
| description | Create and render OpenSCAD 3D models. Generate preview images from multiple angles, extract customizable parameters, validate syntax, and export STL files for 3D printing platforms like MakerWorld. |
Create, validate, and export OpenSCAD 3D models. Supports parameter customization, visual preview from multiple angles, and STL export for 3D printing platforms like MakerWorld.
OpenSCAD must be installed. Install via Homebrew:
brew install openscad
This skill provides several tools in the tools/ directory:
# Generate a single preview image
./tools/preview.sh model.scad output.png [--camera=x,y,z,tx,ty,tz,dist] [--size=800x600]
# Generate multi-angle preview (front, back, left, right, top, iso)
./tools/multi-preview.sh model.scad output_dir/
# Export to STL for 3D printing
./tools/export-stl.sh model.scad output.stl [-D 'param=value']
# Extract customizable parameters from an OpenSCAD file
./tools/extract-params.sh model.scad
# Check for syntax errors and warnings
./tools/validate.sh model.scad
Always validate your OpenSCAD models visually after creating or modifying them.
After writing or editing any OpenSCAD file:
multi-preview.shread toolThis catches issues that syntax validation alone cannot detect:
Never deliver an OpenSCAD model without visually confirming it looks correct from multiple angles.
Write OpenSCAD code with customizable parameters at the top:
// Customizable parameters
wall_thickness = 2; // [1:0.5:5] Wall thickness in mm
width = 50; // [20:100] Width in mm
height = 30; // [10:80] Height in mm
rounded = true; // Add rounded corners
// Model code below
module main_shape() {
if (rounded) {
minkowski() {
cube([width - 4, width - 4, height - 2]);
sphere(r = 2);
}
} else {
cube([width, width, height]);
}
}
difference() {
main_shape();
translate([wall_thickness, wall_thickness, wall_thickness])
scale([1 - 2*wall_thickness/width, 1 - 2*wall_thickness/width, 1])
main_shape();
}
Parameter comment format:
// [min:max] - numeric range// [min:step:max] - numeric range with step// [opt1, opt2, opt3] - dropdown options// Description text - plain description./tools/validate.sh model.scad
Generate preview images to visually validate the model:
./tools/multi-preview.sh model.scad ./previews/
This creates PNG images from multiple angles. Use the read tool to view them.
./tools/export-stl.sh model.scad output.stl
# With custom parameters:
./tools/export-stl.sh model.scad output.stl -D 'width=60' -D 'height=40'
Common camera angles for previews:
--camera=0,0,0,45,0,45,200--camera=0,0,0,90,0,0,200--camera=0,0,0,0,0,0,200--camera=0,0,0,90,0,90,200Format: x,y,z,rotx,roty,rotz,distance
For MakerWorld, you typically need:
export-stl.shConsider creating a model.json with metadata:
{
"name": "Model Name",
"description": "Description for MakerWorld",
"parameters": [...],
"tags": ["functional", "container", "organizer"]
}
# 1. Create the model (write .scad file)
# 2. Validate syntax
./tools/validate.sh box.scad
# 3. Generate multi-angle previews
./tools/multi-preview.sh box.scad ./previews/
# 4. IMPORTANT: View and validate ALL preview images
# Use the read tool on each PNG file to visually inspect:
# - previews/box_front.png
# - previews/box_back.png
# - previews/box_left.png
# - previews/box_right.png
# - previews/box_top.png
# - previews/box_iso.png
# Look for geometry issues, misalignments, or unexpected results.
# If anything looks wrong, go back to step 1 and fix it!
# 5. Extract and review parameters
./tools/extract-params.sh box.scad
# 6. Export STL with default parameters
./tools/export-stl.sh box.scad box.stl
# 7. Export STL with custom parameters
./tools/export-stl.sh box.scad box_large.stl -D 'width=80' -D 'height=60'
Remember: Never skip the visual validation step. Many issues (wrong dimensions, boolean operation errors, inverted geometry) are only visible when you actually look at the rendered model.
cube([x, y, z]);
sphere(r = radius);
cylinder(h = height, r = radius);
cylinder(h = height, r1 = bottom_r, r2 = top_r); // cone
translate([x, y, z]) object();
rotate([rx, ry, rz]) object();
scale([sx, sy, sz]) object();
mirror([x, y, z]) object();
union() { a(); b(); } // combine
difference() { a(); b(); } // subtract b from a
intersection() { a(); b(); } // overlap only
linear_extrude(height) 2d_shape();
rotate_extrude() 2d_shape();
hull() { objects(); } // convex hull
minkowski() { a(); b(); } // minkowski sum (rounding)
circle(r = radius);
square([x, y]);
polygon(points = [[x1,y1], [x2,y2], ...]);
text("string", size = 10);