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shader-dev
// GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
// GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
Single-file horizontal-swipe HTML deck. Built by copying the seed `assets/template.html` (which carries the proven 5-rule iframe nav script) and pasting slide layouts from `references/layouts.md`. Pitch decks, product overviews, study material — when you don't need the magazine aesthetic of `magazine-web-ppt`.
Huashu / huashu-md-html-inspired magazine article layout for turning Markdown or notes into a polished long-form HTML essay.
Twitter quote or data card designed to pair with a post.
Xiaohongshu-style knowledge cards, arranged as a swipeable multi-card carousel.
Turns CSV, Excel, or JSON data into a polished visual report page.
Editorial magazine meets e-ink: 10 layouts and 5 palettes (Ink, Indigo Porcelain, Forest Ink, Kraft Paper, Dune).
| name | shader-dev |
| description | GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. |
| triggers | ["shader","glsl","ray marching","fluid simulation","procedural generation"] |
| od | {"mode":"prototype","category":"3d-shaders","upstream":"https://github.com/MiniMax-AI/skills"} |
Curated from the MiniMax AI team.
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
3d-shadersThis catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory:
# Inspect the upstream README for exact paths
open https://github.com/MiniMax-AI/skills
Then ask the agent to invoke this skill by name (shader-dev) or with
one of the trigger phrases listed in this skill's frontmatter.