Run any Skill in Manus
with one click
with one click
Run any Skill in Manus with one click
Get Started$pwd:
$ git log --oneline --stat
stars:0
forks:1
updated:May 6, 2026 at 03:00
SKILL.md
| name | tidefall-phaser |
| version | 2.0.0 |
| description | Refactored Tidefall game using Phaser 3 skills architecture |
| skills | ["neversight-learn-skills.dev-phaser","davila7-claude-code-templates-web-games","neversight-learn-skills.dev-phaser-design-patterns","neversight-learn-skills.dev-phaser-gamedev","sickn33-antigravity-awesome-skills-web-games"] |
Applied patterns:
Applied patterns:
Applied patterns:
Applied patterns:
Applied patterns:
src/
āāā core/ # Centralized systems (from phaser skill)
ā āāā EventBus.js # Singleton event emitter
ā āāā GameState.js # Centralized state with reset()
ā āāā Constants.js # All config values, zero magic numbers
āāā scenes/
ā āāā BootScene.js # Asset loading with progress bar
ā āāā FishingScene.js # Main gameplay
ā āāā UIScene.js # UI overlay (parallel scene)
āāā entities/
ā āāā Player.js # State machine player controller
ā āāā NPC.js # Non-player characters
āāā systems/
ā āāā StateMachine.js # State pattern implementation
ā āāā ObjectPool.js # Pooling for performance
ā āāā FishingSystem.js # Fishing mechanics
ā āāā FishManager.js # Fish shadow AI
ā āāā Inventory.js # Inventory management
āāā main.js # Entry point with PWA registration
game:start - Game initializationplayer:move - Player position updatesfishing:cast/bite/catch/escape - Fishing lifecycleui:showMessage/showCatch/toggleInventory - UI eventsnpm install
npm run build # Creates dist/ with optimized bundle
npm run dev # Development server
Uses 5 LobeHub Phaser skills for professional game architecture.
[HINT] Download the complete skill directory including SKILL.md and all related files