| name | team-blueprints |
| description | This skill should be used when the user wants pre-designed agent team configurations for common application development phases. Use this skill when the user asks for a "research team", "feature development team", "code review team", "debug team", "design team", "planning team", "roadmap team", "team blueprint", "team template", or says "spawn a team for [development phase]".
Provides 8 ready-to-use team blueprints: Research & Discovery, Feature Development, Code Review & QA, Debugging & Investigation, Frontend Design, Planning & Roadmapping, Productivity Systems, and Brainstorming & Ideation.
|
| version | 0.24.0 |
Agent Team Blueprints
Pre-designed team configurations for eight application development phases. Each blueprint defines the team composition, teammate roles, task structure, and the prompt to use.
Unified Commands
Three commands provide entry points with adaptive sizing, verbosity control, and auto-mode inference. They dispatch to the blueprints documented below.
| Unified Command | Modes |
|---|
/spawn-build | feature, debug |
/spawn-think | research (3 submodes), planning (7 submodes), review (3 submodes) |
/spawn-create | design (3 submodes), brainstorm (4 categories), productivity |
What unified commands add:
- Adaptive sizing — Auto-recommends solo/pair/full team based on subtask count
- Verbosity control —
--quiet, --normal (default), --verbose flags
- Auto-mode inference — Detects the right mode from your description keywords
- Streamlined discovery — 3 core questions + 0-2 optional, with adaptive skip
Blueprints
| # | Blueprint | Command | Best For | Team Size |
|---|
| 1 | Research & Discovery | /spawn-think --mode research | Evaluating tech, landscape surveys | 3-5 |
| 2 | Feature Development | /spawn-build --mode feature | Multi-layer features (UI+API+DB) | 3-5 |
| 3 | Code Review & QA | /spawn-think --mode review | PR review, quality audit | 3-5 |
| 4 | Debugging | /spawn-build --mode debug | Hard bugs, production incidents | 3 |
| 5 | Frontend Design | /spawn-create --mode design | UI features needing design process | 4 |
| 6 | Adaptive Planning | /spawn-think --mode planning | Roadmaps, specs, ADRs | 3-4 |
| 7 | Productivity Systems | /spawn-create --mode productivity | Workflow optimization | 5 |
| 8 | Brainstorming | /spawn-create --mode brainstorm | Creative ideation | 3-5 |
For full team compositions, task structures, modes, and mechanisms, see references/blueprint-definitions.md.
Choosing the Right Blueprint
Is the task about understanding something? → Research & Discovery (3 modes)
Is the task about building something new? → Feature Development
Is the task about reviewing existing work? → Code Review & QA (3 modes)
Is the task about fixing something broken? → Debugging & Investigation
Is the task about designing a user interface? → Frontend Design (3 modes)
Is the task about sequencing what to build? → Planning & Roadmapping (7 modes)
Is the task about optimizing workflows? → Productivity Systems
Is the task about generating creative ideas? → Brainstorming & Ideation
Is it a mix? → Use team-architect agent for custom design
Pipeline Composition
When a task spans multiple phases, chain blueprints together using their pipeline context:
Need to explore before building? → Research → Feature Dev
Need to plan before building? → Planning → Feature Dev
Need design before implementation? → Design → Feature Dev → Review
Need ideas before planning? → Brainstorming → Planning → Feature Dev
Found bugs during review? → Review → Debug → Feature Dev (fix)
Need to optimize an existing flow? → Productivity → Feature Dev (automation)
Full product cycle? → Business Case → Roadmap → Spec → Feature Dev → Review
Design Patterns
Five reusable patterns across all blueprints:
- Adaptive Mode — Single command supports multiple operational modes
- Cross-Team Pipeline — Chain teams for multi-phase workflows
- Discovery Interview — Rich shared context via structured intake
- User Feedback Gate — Mid-course correction checkpoints
- Artifact Output — Persistent deliverables to
docs/teams/
For pattern details and implementation guidance, see references/design-patterns.md.
Reference Files