| name | webf-async-rendering |
| description | Understand and work with WebF's async rendering model - handle onscreen/offscreen events and element measurements correctly. Use when getBoundingClientRect returns zeros, computed styles are incorrect, measurements fail, or elements don't layout as expected. |
WebF Async Rendering
Note: WebF development is nearly identical to web development - you use the same tools (Vite, npm, Vitest), same frameworks (React, Vue, Svelte), and same deployment services (Vercel, Netlify). This skill covers one of the 3 key differences: WebF's async rendering model. The other two differences are API compatibility and routing.
This is the #1 most important concept to understand when moving from browser development to WebF.
The Fundamental Difference
In Browsers (Synchronous Layout)
When you modify the DOM, the browser immediately performs layout calculations:
const div = document.createElement('div');
document.body.appendChild(div);
console.log(div.getBoundingClientRect());
Layout happens synchronously - you get dimensions right away, but this can cause performance issues (layout thrashing).
In WebF (Asynchronous Layout)
When you modify the DOM, WebF batches the changes and processes them in the next rendering frame:
const div = document.createElement('div');
document.body.appendChild(div);
console.log(div.getBoundingClientRect());
Layout happens asynchronously - elements exist in the DOM tree but haven't been measured/positioned yet.
Why Async Rendering?
Performance: WebF's async rendering is 20x cheaper than browser synchronous layout!
- DOM updates are batched together
- Multiple changes processed in one optimized pass
- Eliminates layout thrashing
- No need for
DocumentFragment optimizations
Trade-off: You must explicitly wait for layout to complete before measuring elements.
The Solution: onscreen/offscreen Events
WebF provides two non-standard events to handle the async lifecycle:
| Event | When It Fires | Purpose |
|---|
onscreen | Element has been laid out and rendered | Safe to measure dimensions, get computed styles |
offscreen | Element removed from render tree | Cleanup and resource management |
Think of these like IntersectionObserver but for layout lifecycle, not viewport visibility.
How to Measure Elements Correctly
ā WRONG: Measuring Immediately
const div = document.createElement('div');
div.textContent = 'Hello WebF';
document.body.appendChild(div);
const rect = div.getBoundingClientRect();
console.log(rect.width);
console.log(rect.height);
ā
CORRECT: Wait for onscreen Event
const div = document.createElement('div');
div.textContent = 'Hello WebF';
div.addEventListener('onscreen', () => {
const rect = div.getBoundingClientRect();
console.log(`Width: ${rect.width}, Height: ${rect.height}`);
});
document.body.appendChild(div);
React: useFlutterAttached Hook
For React developers, WebF provides a convenient hook:
ā WRONG: Using useEffect
import { useEffect, useRef } from 'react';
function MyComponent() {
const ref = useRef(null);
useEffect(() => {
const rect = ref.current.getBoundingClientRect();
console.log(rect);
}, []);
return <div ref={ref}>Content</div>;
}
ā
CORRECT: Using useFlutterAttached
import { useFlutterAttached } from '@openwebf/react-core-ui';
function MyComponent() {
const ref = useFlutterAttached(
() => {
const rect = ref.current.getBoundingClientRect();
console.log(`Width: ${rect.width}, Height: ${rect.height}`);
},
() => {
console.log('Component removed from render tree');
}
);
return <div ref={ref}>Content</div>;
}
Layout-Dependent APIs
Only call these inside onscreen callback or useFlutterAttached:
element.getBoundingClientRect()
window.getComputedStyle(element)
element.offsetWidth / element.offsetHeight
element.clientWidth / element.clientHeight
element.scrollWidth / element.scrollHeight
element.offsetTop / element.offsetLeft
- Any logic that depends on element position or size
Common Scenarios
Scenario 1: Measuring After Style Changes
const div = document.getElementById('myDiv');
div.style.width = '500px';
const rect = div.getBoundingClientRect();
div.style.width = '500px';
div.addEventListener('onscreen', () => {
const rect = div.getBoundingClientRect();
}, { once: true });
Scenario 2: Positioning Tooltips/Popovers
function showTooltip(targetElement) {
const tooltip = document.createElement('div');
tooltip.className = 'tooltip';
tooltip.textContent = 'Tooltip text';
tooltip.addEventListener('onscreen', () => {
const targetRect = targetElement.getBoundingClientRect();
const tooltipRect = tooltip.getBoundingClientRect();
tooltip.style.left = `${targetRect.left}px`;
tooltip.style.top = `${targetRect.bottom + 5}px`;
}, { once: true });
document.body.appendChild(tooltip);
}
Scenario 3: React Component with Measurement
import { useFlutterAttached } from '@openwebf/react-core-ui';
import { useState } from 'react';
function MeasuredBox() {
const [dimensions, setDimensions] = useState({ width: 0, height: 0 });
const ref = useFlutterAttached(() => {
const rect = ref.current.getBoundingClientRect();
setDimensions({
width: rect.width,
height: rect.height
});
});
return (
<div ref={ref} style={{ padding: '20px', border: '1px solid' }}>
<p>This box is {dimensions.width}px wide</p>
<p>and {dimensions.height}px tall</p>
</div>
);
}
Performance Benefits
WebF's async rendering provides significant advantages:
- Batched Updates: Multiple DOM changes processed together
- No Layout Thrashing: Eliminates read-write-read-write patterns
- Optimized Rendering: Single pass through the render tree
- No DocumentFragment Needed: Batching is automatic
Compare to browsers where you'd need to carefully batch operations:
const fragment = document.createDocumentFragment();
for (let i = 0; i < 100; i++) {
const div = document.createElement('div');
fragment.appendChild(div);
}
document.body.appendChild(fragment);
In WebF, just append directly - it's automatically optimized!
Common Mistakes
Mistake 1: Forgetting to Wait
const div = document.createElement('div');
document.body.appendChild(div);
initializeWidget(div);
const div = document.createElement('div');
div.addEventListener('onscreen', () => {
initializeWidget(div);
}, { once: true });
document.body.appendChild(div);
Mistake 2: Not Cleaning Up Listeners
element.addEventListener('onscreen', handleLayout);
element.addEventListener('onscreen', handleLayout, { once: true });
element.addEventListener('onscreen', handleLayout);
element.removeEventListener('onscreen', handleLayout);
Mistake 3: Using IntersectionObserver for Layout
const observer = new IntersectionObserver((entries) => {
});
element.addEventListener('onscreen', () => {
});
Debugging Tips
If you're getting zero or incorrect dimensions:
- Check if you're waiting for onscreen: Most common issue
- Verify element is actually added to DOM: Must be in document tree
- Confirm element has display style:
display: none elements don't layout
- Use console.log in onscreen callback: Verify callback fires
element.addEventListener('onscreen', () => {
console.log('ā
onscreen fired');
console.log(element.getBoundingClientRect());
}, { once: true });
Resources
Key Takeaways
ā
DO:
- Use
onscreen event or useFlutterAttached hook
- Wait for layout before measuring elements
- Use
{ once: true } for one-time measurements
ā DON'T:
- Measure immediately after appendChild()
- Rely on synchronous layout like browsers
- Use IntersectionObserver for layout detection
- Forget to clean up event listeners