| name | higgsfield-motion |
| description | Use when the user wants to apply a named Higgsfield motion preset, asks about VFX presets, transformation effects, elemental effects, or transition presets. Contains the full named preset library with descriptions and prompt usage.
|
| user-invocable | true |
| metadata | {"tags":["higgsfield","motion","presets","VFX","transformation","transitions","effects"],"version":"3.1.0","updated":"2026-06-03T00:00:00.000Z","parent":"higgsfield"} |
Higgsfield Named Motion Presets
Higgsfield has 100+ named motion presets. Reference them by exact name in your prompt
and the platform applies the preset's signature effect. Think of these as VFX macros —
one name triggers a complete pre-built visual effect.
How to use in a prompt:
[Your scene description.] Apply the [Preset Name] preset.
Transformation & Body Effects
| Preset | What it does | Best for |
|---|
| Animalization | Subject transforms into an animal | Werewolf, shapeshifter, fantasy |
| Werewolf | Human-to-werewolf transformation sequence | Horror, fantasy, supernatural |
| Cyborg | Subject gains mechanical/cybernetic components | Sci-fi, body augmentation |
| Turning Metal | Subject or object transforms into metal | Sci-fi, industrial, transformation |
| Disintegration | Subject breaks apart into particles | Dramatic death, magic, sci-fi |
| Gas Transformation | Subject dissolves into gas or smoke | Mystery, supernatural, horror |
| Clone Explosion | Subject multiplies and explodes outward | Action, surreal, energetic |
| Monstrosity | Subject transforms into a monstrous form | Horror, dark fantasy |
| X-Ray | Subject shown with visible internal structure | Medical, sci-fi, surreal |
| Freezing | Subject or scene freezes into ice | Winter, magic, time-stop |
| Tattoo Animation | Tattoos on skin come alive and move | Artistic, body art, fantasy |
| Hair Style | Subject's hair rapidly changes style | Fashion, fun, transformation |
| Luminous Gaze | Eyes emit powerful glowing light | Supernatural, power awakening |
| Black Tears | Subject cries dark/black tears | Emotional horror, dark drama |
| Head Off | Subject's head appears separated from body | Surreal, horror, dark humor |
| Head Explosion | Subject's head explodes dramatically | Action, horror, surreal |
| Duplicate | Subject is duplicated/cloned in frame | Surreal, sci-fi, artistic |
| Ghoulgao | Subject transforms into a ghoul | Halloween, horror |
Elemental Effects
| Preset | What it does | Best for |
|---|
| Air Bending | Subject controls and bends air currents | Fantasy, martial arts, elemental |
| Water Bending | Subject controls flowing water | Fantasy, elemental, mystical |
| Earth Wave | Ground ripples and waves like water | Earthquake, power, epic |
| Fire Element | Fire surrounds or emanates from subject | Action, elemental, power |
| Water Element | Water surrounds or flows around subject | Mystical, elemental |
| Earth Element | Earth/rock forms around subject | Fantasy, elemental warrior |
| Air Element | Air currents visibly swirl around subject | Elemental, windmaster |
| Firelava | Fire and lava merge in the scene | Volcanic, epic destruction |
| Explosion | Large-scale explosion effect | Action, war, destruction |
| Building Explosion | Entire building explodes | Disaster, action blockbuster |
| Plasma Explosion | Subject or object explodes in plasma | Sci-fi, energy weapon hit |
| Atomic | Nuclear-scale blast and shockwave | Post-apocalyptic, epic |
| Flame On | Subject ignites and burns without harm | Superhero, elemental, fantasy |
| Flame Transition | Fire sweeps across frame as transition | Action transition, drama |
| Northern Lights | Aurora borealis fills the sky | Nature, mystical, atmospheric |
| Nature Bloom | Flowers and plants rapidly bloom | Spring, life, time-lapse feel |
Transitions
| Preset | What it does | Best for |
|---|
| Raven Transition | Dark, dramatic wipe transition | Horror, thriller, intense drama |
| Splash Transition | Water splash sweeps across frame | Aquatic, fresh, energetic |
| Flame Transition | Fire sweeps across frame | Action, intensity |
| Melt Transition | Scene melts away into the next | Surreal, dreamy, artistic |
| Smoke Transition | Smoke fills frame then clears to new scene | Mysterious, atmospheric |
| Seamless Transition | Clean invisible cut between scenes | Any genre, professional |
| Jump Transition | Quick kinetic jump cut | Action, energy |
| Hole Transition | A hole appears and expands to new scene | Surreal, portal, sci-fi |
| Roll Transition | Frame rolls like a scroll | Artistic, playful |
| Fly Cam Transition | Camera flies through space to new scene | Cinematic, epic |
| Display Transition | Screen/display device reveals new scene | Tech, modern, meta |
| Hand Transition | A hand wipes/sweeps to new scene | Stylized, editorial |
| Stranger Transition | Mysterious figure triggers transition | Thriller, mystery |
| Column Wipe | Columns of image wipe to reveal new scene | Stylized, editorial |
| Intermission | Old-cinema intermission card style | Retro, playful, meta |
Action & Motion Effects
| Preset | What it does | Best for |
|---|
| Fast Sprint | Subject sprints at superhuman speed | Action, chase, power |
| Giant Grab | Enormous hand or creature grabs subject | Horror, monster, scale |
| I Can Fly | Subject lifts off and flies | Superhero, fantasy, joy |
| Hero Flight | Cinematic superhero-style flight arc | Superhero, action |
| Train Rush | High-speed train rushes past | Action, transport, speed |
| Bullet Time Scene | Matrix-style frozen moment camera sweep | Action climax, impact |
| Bullet Time White | Bullet time with white flash | Action, high contrast |
| Bullet Time Splash | Bullet time with liquid splash | Combat, impact |
| Levitation | Subject levitates upward | Magic, supernatural, zen |
| Shadow Smoke | Subject's shadow takes on smoke quality | Dark, supernatural |
| Shadow | Dramatic shadow play in scene | Noir, mystery, drama |
| Glow Trace | Moving subject leaves glowing trail | Dance, action, energy |
| Live Concert | Concert atmosphere with stage lighting | Music, performance |
| 3D Rotation | Subject or object rotates in 3D space | Product, logo, artistic |
Surreal / Artistic
| Preset | What it does | Best for |
|---|
| Multiverse | Scene fractures into parallel versions | Sci-fi, surreal, mind-bending |
| Wonderland | Dreamlike Alice-in-Wonderland reality | Fantasy, children, surreal |
| Portal | A portal opens to another dimension | Sci-fi, fantasy, travel |
| Glitch | Digital glitch artifacts across the image | Cyberpunk, tech, artistic |
| Point Cloud | Scene rendered as floating particles | Artistic, sci-fi, abstract |
| Wireframe | Subject shown as 3D wireframe | Tech, sci-fi, design |
| Diamond | Subject or scene crystallizes to diamond | Fashion, luxury, artistic |
| Innerlight | Warm inner glow emanates from subject | Spiritual, emotional, warm |
| Polygon | Scene fragments into geometric polygons | Abstract, digital, art |
Nature / Environment
| Preset | What it does | Best for |
|---|
| Earth Zoom Out | Camera pulls back from earth's surface | Epic reveal, scale, planet |
| Cotton Cloud | Soft clouds form and drift through scene | Dreamy, peaceful, sky |
| Sakura Petals | Cherry blossom petals fill the air | Japanese aesthetic, romance |
| Garden Bloom | Garden bursts into bloom | Spring, life, beauty |
| Aquarium | Scene takes on underwater aquarium quality | Nature, peaceful, aquatic |
| Ice Rose | Rose or subject freezes in crystalline ice | Winter, beauty, time-stop |
| Color Rain | Colorful rain falls through the scene | Artistic, joyful, musical |
| Glowing Fish | Bioluminescent fish swim through scene | Underwater, mystical |
| Bubbles | Bubbles float upward through the scene | Dreamy, underwater, child-like |
Horror / Dark
| Preset | What it does | Best for |
|---|
| Horror Face | Subject's face takes on horror distortion | Horror, psychological, jump scare |
| Spiders from Mouth | Spiders pour from subject's mouth | Body horror, extreme horror |
| Storm Creature | A creature emerges from a storm | Horror, monster reveal |
| Sand Worm | Giant sandworm erupts from ground | Sci-fi horror, Dune-style |
Social / Fun
| Preset | What it does | Best for |
|---|
| Money Rain | Cash rains down from above | Celebration, success, hip-hop |
| Group Photo | Scene freezes in a group photo pose | Comedy, social, fun |
| Firework | Fireworks burst in the sky/scene | Celebration, new year, joy |
| Starship Troopers | Sci-fi military action aesthetic | Sci-fi action, parody |
| Thunder God | Subject wields thunder/lightning power | Fantasy, power, epic |
| Objects Around | Objects orbit around the subject | Cartoon, playful, magic |
| Balloon | Balloons fill the scene | Party, joyful, celebration |
| Saint Glow | Halo and saintly glow around subject | Spiritual, ironic, artistic |
How to Request a Preset in a Prompt
A woman stands at the edge of a cliff at sunset, hair flowing in the wind.
She raises her hands slowly as energy builds around her.
Camera: Crane Up revealing the ocean below.
Style: Cinematic, golden hour, 16:9.
Apply the Plasma Explosion preset at the moment her hands reach full extension.
Two fighters face each other in a rain-soaked alley.
Camera: Bullet Time as the first punch lands.
Style: Anamorphic, desaturated, high contrast.
Apply the Flame Transition preset to cut to the next scene.
Negative constraints: For motion/VFX artifacts (preset not visible, VFX looks cartoonish,
jittery motion) and their prevention phrases, see ../shared/negative-constraints.md —
Body/Motion Artifacts and Temporal/Consistency Artifacts sections.
Intent-First Choreography (Cinema Studio 3.0 / Seedance 2.0 Best Practices)
These principles apply to Cinema Studio 3.0's generation engine (Business/Team plan only) and complement the motion preset library above.
Intent over Timestamps
Describe the INTENT and CONSEQUENCE of action, not precise frame-by-frame choreography. Let the AI director handle interpolation between key moments.
Wrong: At 0s: character raises right arm. At 1s: arm reaches 45 degrees. At 2s: arm fully extended. At 3s: energy ball forms.
Right: The character raises her arm slowly, energy gathering in her palm until it erupts in a blinding flash. Sparks scatter across the floor.
@Video Reference as Primary Method
For all action and fight scenes, @Video reference is the most reliable approach:
- Upload a reference clip showing the movement you want
- Describe the high-level action in 1–3 sentences
- Add degree adverbs (
violently, gracefully, explosively) and physics consequences (dust erupts, sparks fly)
- Tell the model to reference the clip
Reference @Video1 for movement choreography.
A swordsman draws his blade explosively, cutting through three bamboo stalks in rapid succession.
Stalks topple, leaves scatter, blade gleams in the sunlight.
Capability boundary: For what @Video reference reads reliably vs. less reliably
across world / texture / camera character / production feel — and what it can't do at
all — see ../higgsfield-camera/SKILL.md § Video Reference — What It Reads, and What
It Can't. The action-specific guidance above remains the primary method for fight
and chase scenes.
One Action Per Shot Rule
For text-only action (no video reference), do not chain multiple distinct actions into one sentence. Break them down per shot:
Wrong: She jumps over the wall, rolls on landing, draws her weapon, and fires three shots while running.
Right (as separate Cinema Studio 3.0 shots):
- Shot 1:
She leaps over the wall, coat flaring. Landing hard, she rolls forward.
- Shot 2:
Rising from the roll, she draws her weapon in one fluid motion.
- Shot 3:
Running at full sprint, she fires three shots. Muzzle flash lights up the alley.
Beat Density Diagnostic
If output is blurry, jittery, or morphing: too many actions packed into too short a duration.
The model handles 1–2 distinct action beats every 5 seconds. If your prompt has 4+ actions in a 5-second window, the model can't resolve them all and produces artifacts.
| Duration | Max Beats | Example |
|---|
| 3–5s | 1–2 | Jump + land |
| 5–8s | 2–3 | Jump + land + draw weapon |
| 8–12s | 3–5 | Jump + land + draw + fire + take cover |
| 12–15s | 4–6 | Full action sequence (use multi-shot) |
Fix: Split dense action across multiple shots, or extend the duration to give each beat more time.
Related skills
higgsfield-camera — Camera controls (combine with motion presets)
higgsfield-style — Visual styles (pair with motion effects)
higgsfield-mixed-media — Artistic preset overlays (different from motion presets)
higgsfield-recipes — Genre templates referencing specific presets
templates/ — Annotated templates showing preset usage in context
Kling 3.0 Motion Control — When and How to Run It
Important: This is NOT a named motion preset. Everything above in this
sub-skill is the VFX preset library — Explosion, Werewolf, Air Bending, and so
on — where the preset name triggers a pre-built effect. Kling 3.0 Motion Control
is a different system entirely: a reference-video motion transfer workflow. You
upload a character image plus a short clip of the motion you want, and the model
transfers that motion onto the character. The prompt describes the world around
the motion — not the motion itself.
When to Choose Motion Control
Reach for Motion Control when the generation needs directed, repeatable motion
rather than a loose interpretation. Typical cases: dance choreography, sports or
athletic beats, acting or reaction beats, precise gestures for a talking head,
and transferring the same motion pattern across different characters (e.g., one
captured performance applied to multiple hero images). It's also useful as a
scene prototyping step before a heavier Kling 3.0 assembly — you can lock the
motion first, then build the surrounding scene around it.
The 8-Step Higgsfield Workflow
Run Motion Control through the Higgsfield UI in this order:
- Open the Video tab in Higgsfield.
- Choose Kling Motion Control 3.0 from the model selector.
- Upload the motion reference video — the short clip carrying the
performance you want transferred.
- Upload the character image — face and body should both be readable; this
is what the motion gets mapped onto.
- Pick the output resolution — 720p for faster iteration, 1080p for final
delivery.
- Set the Scene source — decide whether the environment should come from
the motion video's background or from the character image's background.
- Open Advanced Settings — describe the lighting, atmosphere, and
background treatment in the prompt field here, and select the orientation
mode (Image Orientation for camera-driven shots with a mostly static body;
Video Orientation for full-body movement like dance or action).
- Generate — review the result and iterate on the reference clip first if
the motion reads wrong, and on the prompt second if the scene reads wrong.
Motion Reference Input Checklist
Input quality determines output quality. If the reference clip is noisy, the
transfer will be noisy — no amount of prompt refinement fixes a bad source.
Before clicking Generate, confirm the reference clip against this pre-flight
checklist:
Rule of thumb: if you'd struggle to describe what's happening frame-by-frame
in the reference clip, the model will too. Trim, re-shoot, or re-select the
reference before burning credits on a generation that was always going to fail.
Binding modes, motion source, and the shortfall diagnostic
A few controls and one diagnostic round out the Motion Control workflow:
- Motion source — uploaded clip OR motion library. The motion can come
from your own uploaded reference clip or from Higgsfield's built-in motion
library. The library is the faster path when you want a known-good
performance (a dance, a sports beat) without sourcing your own footage.
- Matches Video vs Matches Image. The transfer binds the result either to
the motion video or to the character image. Matches Video tracks the
reference clip's full-body movement and timing; Matches Image keeps the
result anchored to the character image (better for camera-driven shots where
the body stays mostly static). This is the same axis as the
Image-Orientation / Video-Orientation choice in step 7 of the workflow —
pick the one that matches whether the body or the camera is doing the moving.
- Element binding (Matches Video only). Binding individual elements of the
performance is available only in Matches Video mode. If you need element-
level binding, you must be in Matches Video.
- Close-up face input + emotional transitions. A close-up face input
carries emotional transitions well — reach for it when the beat is an acting
or reaction moment rather than full-body motion.
- The shortfall diagnostic. If the output is suddenly shorter than the
source clip, the motion is usually too fast or too complex for a clean
continuous transfer. Slow the reference, simplify the action, or re-trim
before regenerating — a shorter-than-source output is the model telling you
the input exceeded what it can transfer cleanly.