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geometry-and-math

// Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

$ git log --oneline --stat
stars:39,446
forks:7,138
updated:April 10, 2026 at 12:38
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