| name | ć°ĺć楣 Write Documentation |
| description | ### Write Documentation
This command is invoked when the code changes for a feature or bugfix are complete on a branch (branched from `develop`) and documentation is the only remaining task. The AI should discover what changed, categorize it, and write the appropriate documentation entries. |
Workflow
Step 0: Determine the author
Use git log develop...HEAD --format="%an <%ae>" to list commits on the current branch that are not in develop. If the branch has extra commits, use the author name(s) from those commits as the user's identity for CREDITS.md and Whats-New.md. If there are no extra commits or the author cannot be determined from commit information, ask the user directly for their identity before proceeding.
Step 1: Discover what changed
Run git diff develop...HEAD --stat to see which files were modified. Then inspect the diffs in detail using git diff develop...HEAD (or git diff develop...HEAD -- <specific files>) to understand the nature of each change. Key things to identify:
- New/changed INI keys (tags) â look for
.Read(exINI, ...) calls in LoadFromINIFile / LoadBeforeTypeData etc.
- New/changed hooks â look for
DEFINE_HOOK, DEFINE_JUMP, DEFINE_PATCH macros.
- New types/classes â look for new files in
src/New/ or new ExtData classes.
- Whether the change is a new feature, an enhancement of existing behavior, a bugfix, a UI change, an AI/scripting change, or something miscellaneous.
Step 2: Categorize the change
Determine which doc pages need updating:
| Change type | Where to document |
|---|
| New feature (brand new functionality) | New ### section in the appropriate primary doc page, inserted in dictionary (alphabetical) order among existing sibling ### headings |
| Enhancement of existing game behavior that adds new INI tags | New ### section in the appropriate primary doc page, likewise in alphabetical order |
| Enhancement/bugfix of existing game behavior with no new INI tags | A bullet point under ## Bugfixes and miscellaneous in docs/Fixed-or-Improved-Logics.md |
| User interface change (new hotkey, display, sidebar, tooltip) | docs/User-Interface.md |
| AI, scripting, trigger, or mapping change | docs/AI-Scripting-and-Mapping.md |
| Uncategorized change | docs/Miscellanous.md |
Primary doc page mapping:
- Most game logic features â
docs/New-or-Enhanced-Logics.md
- Within this file,
## headings are categories (e.g., ## Buildings, ## Projectiles, ## Warheads). Place new ### sections under the appropriate category, sorted alphabetically.
Additionally, every change requires:
docs/Whats-New.md â changelog entry.
CREDITS.md â credit the author.
Step 3: Draft the documentation text â user review required before writing
Before writing any documentation, draft the descriptive text and present it to the user for review. Use the following format for the draft:
### <Feature Name>
- <Brief meaning of the feature.>
- (tab-indented) <INI key> controls/determines/is used for <explanation>.
Two styles for the first bullet point:
- New feature (brand new functionality):
- Now you can <do something>. (ć°ĺč˝)
- Enhancement of existing behavior (patches/improves vanilla logic):
- In vanilla, <describe the problem>. Now you can <describe the fix/enhancement>.
Wait for the user to approve the drafted text before proceeding to write it into the actual doc files.
Step 4: Write the main documentation
After user approval, write the approved text into the appropriate doc file. For sections in docs/New-or-Enhanced-Logics.md or similar, insert the new ### section in alphabetical order among existing sibling headings under the correct ## category. Look at existing sibling ### headings to determine the correct insertion point.
Continue with the INI code block following existing conventions from the README's "How to read code snippets" section:
; which section the entries should be in
; can be a freeform name - in this case the comment would explain what it is
; if no comment to be found - then it's a precise name
[SOMENAME] ; BuildingType
; KeyName=DefaultValue ; accepted type with optional explanation
; if there's nothing to the right of equals sign - the default value is empty/absent
; if these keys have had their value set, they can only be set to their default
; unset state again by setting the value to <default>, <none> or none
; for list of values only <default> clears the entire list
; if the default value is not static - it's written and explained in a comment
UIDescription=<none> ; CSF entry key
```
Key rules for INI documentation:
- Use
```ini fenced code blocks.
- Section header comment format:
[SOMENAME] followed by spaces then ; ObjectType (e.g., ; BuildingType, ; TechnoType, ; WarheadType, ; SuperWeaponType).
- For global sections use the literal section name:
[General], [AudioVisual], [CombatDamage], [Radiation], [AI], etc.
- Key name, equals sign, default value (or blank if empty), spaces, semicolon, type description.
- Boolean types are documented as
; boolean.
- Integer types as
; integer.
- Floating point types as
; double or ; float.
- Pointer types as
; AnimType (just the game class name, not full C++ type).
- List types as
; list of TechnoType etc.
- If the INI key name contains dots, it maps naturally (e.g.
KeyName.SubKey stays as-is in docs).
When there are many related keys, group them logically within the same section and INI block. Put them in the order they appear in the INI section.
Step 5: Chinese translation
After the English documentation has been written and confirmed, produce a Chinese translation of the new section(s). Present the Chinese text to the user for review and confirmation. Update the corresponding .po files in docs/locale/zh_CN/LC_MESSAGES/ after the user approves the translation.
Step 6: Write docs/Whats-New.md entry
Whats-New entries go under the ### Version TBD (develop branch nightly builds) section. Use the author identity determined in Step 0. The entry should be a bullet point with a feature description matching the phrasing used in other entries:
- <feature description matching the phrasing used in other entries> (by <AuthorName>)
If new INI keys are user-facing settings in RA2MD.INI, also add them under the ### New user settings in RA2MD.INI section:
[Phobos]
NewKeyName=true
If INI keys were renamed, add entries under ### Changed tags using the format seen in existing entries:
- `[Section] -> OldName` -> `[Section] -> NewName`
Step 7: Write CREDITS.md entry
Use the author identity determined in Step 0. Find the author's section in CREDITS.md. If the author doesn't have a section yet, create one. Add a bullet describing the contribution:
- **AuthorName (GitHubUsername)**:
- Feature description matching the phrasing used in other entries
Do not skip the CREDITS entry unless the user explicitly says to skip it.
Step 8: Review and confirm
After writing all entries, present a summary to the user showing which files were modified and what was added.