| name | byoa-unlink |
| description | Release a Gradient Bang corp ship from BYOA — logs in with email/password (or reuses a JWT), nulls the ship's stored `source_url` and `wake_secret` via `ship_byoa_configure { action: "set" }`, then calls `{ action: "clear" }` to null `byoa_owner_character_id`. Frees the ship completely for someone else to claim. Inverse of `/byoa-link`. Usage `/byoa-unlink [env]`. |
BYOA unlink
Releases a corp ship that was claimed via /byoa-link, in two server calls:
set with { wake_secret: null, source_url: null } — wipes the per-ship wake config while we still own the ship (the set action is owner-only).
clear — nulls byoa_owner_character_id and resets byoa_mode to private.
After both succeed the ship has no owner, no source_url, and no wake_secret, and goes back into the pool for any corp member to claim. Idempotent (re-running on an already-cleared ship returns success without error — the set call is skipped automatically).
This skill does not delete .env.byoa, tear down the operator's local daemon, or unprovision the Vercel deployment — those are the operator's own infrastructure to keep or discard. Pass --clear-env to also remove .env.byoa from the current directory.
Parameters
/byoa-unlink [env] [--ship-id <uuid>] [--character-id <uuid>] [--access-token <jwt>] [--clear-env]
- env:
prod (default) or local. Picks the game server endpoint:
prod → https://api.gradient-bang.com
local → sources SUPABASE_URL from .env.supabase
- --ship-id: ship UUID to release. Defaults to
BYOA_SHIP_ID in .env.byoa.
- --character-id: caller's character UUID. Defaults to
BYOA_CHARACTER_ID in .env.byoa. Must be the current BYOA owner (server returns 403 otherwise).
- --access-token: reuse an existing user JWT instead of prompting for email/password. Token must belong to the same operator who owns the ship.
- --clear-env: after a successful unlink, delete
.env.byoa. Off by default — keep the file if you intend to re-/byoa-link the same ship soon (you'll just need a fresh wake secret on re-link anyway, but the IDs are reusable).
Pre-flight
Stop with a clean error if any of these is true:
- Both
.env.byoa is missing AND --ship-id was not provided. There's nothing to unlink.
--ship-id provided but no --character-id AND .env.byoa doesn't have one — the server needs to know which character is making the call.
- For
env=local: .env.supabase is missing or SUPABASE_URL is unset inside it.
Steps
1. Resolve env + IDs
[ -f .env.byoa ] && set -a && source .env.byoa && set +a
case "${ENV_ARG:-prod}" in
prod) SUPABASE_URL=https://api.gradient-bang.com ;;
local) set -a && source .env.supabase && set +a ;;
esac
SHIP_ID="${ARG_SHIP_ID:-$BYOA_SHIP_ID}"
CHARACTER_ID="${ARG_CHARACTER_ID:-$BYOA_CHARACTER_ID}"
Surface the resolved ship + character IDs (8-char prefixes) to the operator before proceeding so they can catch a wrong-account mistake before the POST.
2. Get a user JWT
If --access-token was passed, use it directly. Otherwise prompt for email + password:
LOGIN_RESPONSE=$(curl -s -X POST "${SUPABASE_URL}/functions/v1/login" \
-H "Content-Type: application/json" \
-d "{\"email\": \"$EMAIL\", \"password\": \"$PASSWORD\"}")
ACCESS_TOKEN=$(echo "$LOGIN_RESPONSE" | grep -o '"access_token":"[^"]*"' | head -1 | cut -d'"' -f4)
On 401 / success: false: don't retry. Surface the response body and stop. Never echo $PASSWORD or $ACCESS_TOKEN to chat.
3a. POST set (null wake config)
Wipe the stored source_url and wake_secret while we still own the ship. The set action is owner-only, so this must run before clear.
SET_RESPONSE=$(curl -s -X POST "${SUPABASE_URL}/functions/v1/ship_byoa_configure" \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $ACCESS_TOKEN" \
-d "{
\"character_id\": \"$CHARACTER_ID\",
\"ship_id\": \"$SHIP_ID\",
\"action\": \"set\",
\"wake_secret\": null,
\"source_url\": null
}")
Expected success: {"success":true,"action":"set","wake_secret_updated":true,"source_url_updated":true,...}.
If the response is 403 Only the current BYOA owner can set wake config, the ship is already unowned (or owned by someone else) — skip to step 3b, which will either succeed idempotently or surface the real ownership mismatch with its own 403. Don't treat this 403 as fatal here.
For any other non-2xx (500, network error, etc.): surface the body and stop. Don't proceed to clear if the wipe genuinely failed — leaving a stale source_url / wake_secret on an unowned ship is the failure mode this whole change is meant to prevent.
3b. POST clear (release ownership)
curl -s -X POST "${SUPABASE_URL}/functions/v1/ship_byoa_configure" \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $ACCESS_TOKEN" \
-d "{
\"character_id\": \"$CHARACTER_ID\",
\"ship_id\": \"$SHIP_ID\",
\"action\": \"clear\"
}"
Expected success: {"success":true,"ship_id":"...","byoa_owner_character_id":null,"byoa_mode":"private","changed":true}. The changed: false variant is also success — it means the ship was already cleared (idempotent).
4. (Optional) Remove .env.byoa
Only if --clear-env was passed:
[ -f .env.byoa ] && rm -f .env.byoa && echo "removed .env.byoa"
Don't touch other operator-owned state (.env.supabase, the Vercel project, the local wake daemon, etc.) — out of scope.
5. Report
Print a terse summary:
- Ship released:
<ship_id> (8-char prefix)
- Mode reset to
private, owner null
source_url: cleared (or "skipped — ship already unowned" if step 3a was bypassed)
wake_secret: cleared (or "skipped — ship already unowned")
.env.byoa: kept / removed (per --clear-env)
- Next steps: any corp member can now claim this ship via
/byoa-link <env> --ship-id <ship_id>. Operator-side cleanup (vercel project rm, killing byoa --serve, etc.) is the operator's call.
Failure modes
.env.byoa missing AND no --ship-id: nothing to unlink — point operator at /byoa-link to claim a ship first, or supply --ship-id.
- 403
Only the current BYOA owner can set wake config (on step 3a): expected when the ship is already unowned. The skill falls through to clear automatically. If clear then also 403s with "Only the current BYOA owner can clear BYOA", the ship is genuinely owned by someone else — see below.
- 403
Only the current BYOA owner can clear BYOA: the JWT belongs to a different operator. Either log in as the right account, supply --access-token from the right account, or have a corp admin override at the DB level.
- 403
Only corp members can configure BYOA on this ship: the caller isn't in the ship's corp. Same remediation as above.
- 404
ship_not_found: bad --ship-id. Confirm it matches what /byoa-link list showed.
- 409
ship_busy: the ship has an active task in flight. The server refuses to flip ownership mid-task to avoid task-attribution ambiguity. Wait for the task to finish (or cancel it from the bot side), then re-run.
- 401 from
/login: bad credentials. Don't retry; surface the body and stop.
changed: false in the success response: ship was already unowned. Treat as success — the operator might have previously cleared it manually or via a separate session.
What this skill does NOT do
- Tear down operator-owned infrastructure (Vercel deployment, local
byoa --serve daemon, ngrok tunnel, etc.). The skill releases the database link and wipes the server-side wake config; the operator decides whether to keep their wake receiver standing for a future re-claim.
- Touch
.env.bot, .env.supabase, or any other env file. Only .env.byoa is in scope, and only when --clear-env is passed.
- Notify other corp members that the ship is now claimable. The ship just appears as
claimable_by_me: true on their next /byoa-link list call.