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rivetkit-client-javascript
// RivetKit JavaScript client guidance. Use for browser, Node.js, or Bun clients that connect to Rivet Actors with rivetkit/client, create clients, call actions, or manage connections.
// RivetKit JavaScript client guidance. Use for browser, Node.js, or Bun clients that connect to Rivet Actors with rivetkit/client, create clients, call actions, or manage connections.
Pragmatic patterns for building multiplayer games: matchmaking, tick loops, realtime state, interest management, and validation.
RivetKit React client guidance. Use for React apps that connect to Rivet Actors with @rivetkit/react, create hooks with createRivetKit, or manage realtime state with useActor.
RivetKit Swift client guidance. Use for Swift clients that connect to Rivet Actors with RivetKitClient, create actor handles, call actions, or manage connections.
RivetKit SwiftUI client guidance. Use for SwiftUI apps that connect to Rivet Actors with RivetKitSwiftUI, @Actor, rivetKit view modifiers, and SwiftUI bindings.
RivetKit backend and Rivet Actor runtime guidance. Use for building, modifying, debugging, or testing Rivet Actors, registries, serverless/runner modes, deployment, or actor-based workflows.
Deploy, configure, and integrate Sandbox Agent - a universal API for orchestrating AI coding agents (Claude Code, Codex, OpenCode, Amp) in sandboxed environments. Use when setting up sandbox-agent server locally or in cloud sandboxes (E2B, Daytona, Docker), creating and managing agent sessions via SDK or API, streaming agent events and handling human-in-the-loop interactions, building chat UIs for coding agents, or understanding the universal schema for agent responses.
| name | rivetkit-client-javascript |
| description | RivetKit JavaScript client guidance. Use for browser, Node.js, or Bun clients that connect to Rivet Actors with rivetkit/client, create clients, call actions, or manage connections. |
Use this skill when building JavaScript clients (browser, Node.js, or Bun) that connect to Rivet Actors with rivetkit/client.
npm install rivetkit@2.3.0-rc.5
createClient() and call actor actions.try/catch unless absolutely needed.catch is used, handle the error explicitly, at minimum by logging it.See the backend quickstart guide for getting started.
import { createClient } from "rivetkit/client";
import type { registry } from "./index";
const client = createClient<typeof registry>({
endpoint: "https://my-namespace:pk_...@api.rivet.dev",
});
const counter = client.counter.getOrCreate(["my-counter"]);
const count = await counter.increment(1);
import { actor, setup } from "rivetkit";
export const counter = actor({
state: { count: 0 },
actions: {
increment: (c, x: number) => {
c.state.count += x;
return c.state.count;
},
},
});
export const registry = setup({
use: { counter },
});
registry.start();
import { createClient } from "rivetkit/client";
const client = createClient();
const handle = client.counter.getOrCreate(["my-counter"]);
// Stateless: each call is independent
await handle.increment(1);
// Stateful: keep a connection open for realtime events
const conn = handle.connect();
conn.on("count", (value) => console.log(value));
await conn.increment(1);
import { createClient } from "rivetkit/client";
const client = createClient();
const room = client.chatRoom.getOrCreate(["room-42"]);
const existing = client.chatRoom.get(["room-42"]);
const created = await client.game.create(["game-1"], {
input: { mode: "ranked" },
});
const byId = client.chatRoom.getForId("actor-id");
const resolvedId = await room.resolve();
import { createClient } from "rivetkit/client";
const client = createClient();
const chat = client.chatRoom.getOrCreate(["general"], {
params: { authToken: "jwt-token-here" },
});
const conn = chat.connect();
import { createClient } from "rivetkit/client";
async function getAuthToken(): Promise<string> {
return "jwt-token-here";
}
const client = createClient();
const chat = client.chatRoom.getOrCreate(["general"], {
getParams: async () => ({
authToken: await getAuthToken(),
}),
});
const conn = chat.connect();
Use params for static connection parameters. Use getParams when the value can change between connection attempts, such as refreshing a JWT before each .connect() or reconnect.
import { createClient } from "rivetkit/client";
const client = createClient();
const conn = client.chatRoom.getOrCreate(["general"]).connect();
conn.on("message", (msg) => console.log(msg));
conn.once("gameOver", () => console.log("done"));
import { createClient } from "rivetkit/client";
const client = createClient();
const conn = client.chatRoom.getOrCreate(["general"]).connect();
conn.onOpen(() => console.log("connected"));
conn.onClose(() => console.log("disconnected"));
conn.onError((err) => console.error("error:", err));
conn.onStatusChange((status) => console.log("status:", status));
await conn.dispose();
For actors that implement onRequest or onWebSocket, call them directly:
import { createClient } from "rivetkit/client";
const client = createClient();
const handle = client.chatRoom.getOrCreate(["general"]);
const response = await handle.fetch("history");
const history = await response.json();
const ws = await handle.webSocket("stream");
ws.addEventListener("message", (event) => {
console.log("message:", event.data);
});
ws.send("hello");
import { Hono } from "hono";
import { createClient } from "rivetkit/client";
const app = new Hono();
const client = createClient();
app.post("/increment/:name", async (c) => {
const counterHandle = client.counter.getOrCreate([c.req.param("name")]);
const newCount = await counterHandle.increment(1);
return c.json({ count: newCount });
});
import { ActorError } from "rivetkit/client";
import { createClient } from "rivetkit/client";
const client = createClient();
try {
await client.user.getOrCreate(["user-123"]).updateUsername("ab");
} catch (error) {
if (error instanceof ActorError) {
console.log(error.code, error.metadata);
}
}
Keys uniquely identify actor instances. Use compound keys (arrays) for hierarchical addressing:
import { createClient } from "rivetkit/client";
import type { registry } from "./index";
const client = createClient<typeof registry>("http://localhost:6420");
// Compound key: [org, room]
client.chatRoom.getOrCreate(["org-acme", "general"]);
import { actor, setup } from "rivetkit";
export const chatRoom = actor({
state: { messages: [] as string[] },
actions: {
getRoomInfo: (c) => ({ org: c.key[0], room: c.key[1] }),
},
});
export const registry = setup({
use: { chatRoom },
});
registry.start();
Don't build keys with string interpolation like "org:${userId}" when userId contains user data. Use arrays instead to prevent key injection attacks.
createClient() automatically reads:
RIVET_ENDPOINT (endpoint)RIVET_NAMESPACERIVET_TOKENRIVET_RUNNERDefaults to http://localhost:6420 when unset. RivetKit runs on port 6420 by default.
Endpoints support URL auth syntax:
https://namespace:token@api.rivet.dev
You can also pass the endpoint without auth and provide RIVET_NAMESPACE and RIVET_TOKEN separately. For serverless deployments, use your app's /api/rivet URL. See Endpoints for details.
Requests are normally held at the gateway until the actor is ready to accept traffic. An actor is not ready while it's still starting (before onWake finishes) or while it's in the sleep grace period (running onSleep, waitUntil, and pending disconnects).
Pass skipReadyWait: true on the low-level HTTP and WebSocket APIs to deliver immediately and reach the actor's onRequest / onWebSocket handler in either window:
import { createClient } from "rivetkit/client";
const client = createClient();
const handle = client.chatRoom.getOrCreate(["general"]);
const response = await handle.fetch("/healthz", {
skipReadyWait: true,
});
const ws = await handle.webSocket("probe", undefined, {
skipReadyWait: true,
});
Requests can still return transient lifecycle or gateway errors. Retry once the actor is available again.
actor.stopping: the actor has fully stopped, i.e. the sleep grace period has ended but it has not yet restarted.guard.actor_stopped_while_waiting: the request reached the actor tunnel, but the actor stopped before the gateway received a response.guard.tunnel_request_aborted: the actor tunnel aborted the request before a response started.guard.tunnel_message_timeout: the gateway dropped the in-flight tunnel request after its tunnel message timeout.guard.tunnel_response_closed: the actor tunnel closed before sending a response.guard.gateway_response_start_timeout: the gateway timed out waiting for the actor response to start.Package: rivetkit
See the RivetKit client overview.
createClient - Create a clientClient - Client typeIf you need more about Rivet Actors, registries, or server-side RivetKit, add the main skill:
npx skills add rivet-dev/skills
Then use the rivetkit skill for backend guidance.