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mobile-e2e
// Run apps/mobile Maestro end-to-end tests in this repo. Use when an agent needs to validate mobile auth flows on iOS Simulator or Android Emulator. Current maintained coverage is register, sign out, and sign in.
// Run apps/mobile Maestro end-to-end tests in this repo. Use when an agent needs to validate mobile auth flows on iOS Simulator or Android Emulator. Current maintained coverage is register, sign out, and sign in.
Perform a regular desktop release from the dev branch. Gather changes since the last desktop tag, update the changelog, choose the desktop release mode in release-plan.json, bump the version, and prepare the release PR.
Use when preparing a mobile release from the dev branch and deciding whether changes should ship through the app stores or through the OTA pipeline before creating the release PR to mobile-main.
Self-test a mobile feature change or bug fix after implementation in `apps/mobile`. Use this whenever the user asks to verify a mobile change, run simulator acceptance, smoke-test a mobile PR, or provide screenshot proof for a mobile fix. This skill decides between prod vs local API mode, starts the local follow-server when needed, builds a release app, uses Maestro only to bootstrap registration for non-auth work, then switches to screenshot-driven visual validation and returns screenshot evidence.
Builds and installs the iOS preview build for apps/mobile using EAS local build and devicectl. Use when the user asks to install a preview/internal iOS build on a connected iPhone for production-like testing.
Update all dependencies across frontend and backend projects. Reads changelogs for breaking changes, checks affected code, runs tests, and provides a summary. Use when updating npm dependencies across the monorepo.
| name | mobile-e2e |
| description | Run apps/mobile Maestro end-to-end tests in this repo. Use when an agent needs to validate mobile auth flows on iOS Simulator or Android Emulator. Current maintained coverage is register, sign out, and sign in. |
| disable-model-invocation | true |
| allowed-tools | Bash, Read, Write, Edit, Glob, Grep |
Run the mobile Maestro tests for apps/mobile.
apps/mobile/e2e/run-maestro.shapps/mobile/e2e/flows/ios/auth.yamlapps/mobile/e2e/flows/android/core.yamlapps/mobile/e2e/flows/shared/*.yamlapps/mobile/e2e/artifacts/From repo root:
cd apps/mobile
pnpm run e2e:doctor
pnpm run typecheck
Use a simulator .app build, not an Expo development client.
Prefer the latest installed iOS runtime and a latest-generation iPhone simulator.
When multiple simulators are available, bias toward the newest iPhone model on the newest installed iOS version.
xcrun simctl boot <IOS_UDID>
xcrun simctl bootstatus <IOS_UDID> -b
open -a Simulator --args -CurrentDeviceUDID <IOS_UDID>
run-maestro.sh can resolve the app bundle from one of these sources:
MAESTRO_IOS_APP_PATHbuild-*.tar.gz in apps/mobileDerivedData/.../Release-iphonesimulator/Folo.appIf none of those exist, build one first.
If Folo.app is not available yet:
cd apps/mobile/ios
pod install
xcodebuild -workspace Folo.xcworkspace \
-scheme Folo \
-configuration Release \
-sdk iphonesimulator \
-destination 'id=<IOS_UDID>' \
build
When running on an Apple Silicon Mac and building only for the simulator used in the current run, prefer compiling only the active arm64 simulator architecture:
xcodebuild ... \
ONLY_ACTIVE_ARCH=YES \
ARCHS=arm64
Use this optimization only for local self-test / e2e simulator builds tied to the current machine. Do not use it when you need a universal simulator app for other machines or when running on Intel Macs.
Expected output pattern:
~/Library/Developer/Xcode/DerivedData/.../Build/Products/Release-iphonesimulator/Folo.app
cd apps/mobile
MAESTRO_IOS_DEVICE_ID=<IOS_UDID> \
MAESTRO_IOS_APP_PATH=<PATH_TO_Folo.app> \
pnpm run e2e:ios
Use a release APK, not an Expo development build.
Use Android Studio bundled JBR:
export JAVA_HOME="/Applications/Android Studio.app/Contents/jbr/Contents/Home"
export PATH="$JAVA_HOME/bin:$PATH"
export ANDROID_HOME="$HOME/Library/Android/sdk"
export ANDROID_SDK_ROOT="$HOME/Library/Android/sdk"
If apps/mobile/android/local.properties is missing, create it with:
echo "sdk.dir=$HOME/Library/Android/sdk" > apps/mobile/android/local.properties
If apps/mobile/android does not exist locally, generate it first with Expo prebuild / run-android tooling.
Then build the release APK:
cd apps/mobile/android
./gradlew app:assembleRelease --console=plain
Expected APK path:
apps/mobile/android/app/build/outputs/apk/release/app-release.apk
adb -s emulator-5554 install -r apps/mobile/android/app/build/outputs/apk/release/app-release.apk
Start a booted emulator first, then:
cd apps/mobile
pnpm run e2e:android
Successful auth validation means:
login-screenlogin-screen disappearInspect these folders after a run:
apps/mobile/e2e/artifacts/ios/
apps/mobile/e2e/artifacts/android/
For a one-off focused run, invoke Maestro directly against a single flow and a custom debug directory.