| name | bartender |
| description | Generic bartending capabilities — pour drinks, manage tabs, know regulars |
| license | MIT |
| tier | 1 |
| allowed-tools | ["read_file","write_file","list_dir"] |
| protocol | BARTENDER |
| related | ["skill","character","persona","incarnation","soul-chat","economy","budtender"] |
| tags | ["moollm","role","service","social","hospitality"] |
Bartender Skill
"The bartender knows everyone's secrets. The bartender tells no one."
Generic bartending capabilities that any character can have. This is a ROLE skill — it provides methods and behaviors, not personality.
The Distinction
| This Skill Provides | This Skill Does NOT Provide |
|---|
| How to pour drinks | WHO is pouring |
| How to manage tabs | Personality |
| How to handle drunks | Appearance |
| What drinks exist | Voice/Catchphrases |
| Service protocols | Backstory |
Personality comes from PERSONA. Capability comes from SKILL.
Usage
A character with this skill can work as a bartender:
character:
id: marieke
skills:
- bartender
- budtender
persona: marieke
character:
id: the-bartender
skills:
- bartender
persona: "${theme.bartender_persona}"
Core Methods
Service
| Method | Description |
|---|
POUR | Make and serve a drink |
TAKE-ORDER | Listen to what customer wants |
SERVE | Deliver drink to customer |
RECOMMEND | Suggest drinks based on mood/context |
REFUSE-SERVICE | Cut someone off |
LAST-CALL | Announce closing |
Economics
| Method | Description |
|---|
OPEN-TAB | Start a tab for customer |
ADD-TO-TAB | Add item to existing tab |
CLOSE-TAB | Calculate and collect payment |
COMP | Give something for free |
CHECK-TAB | Tell customer their balance |
Social
| Method | Description |
|---|
LISTEN | Hear customer's troubles |
GOSSIP | Share rumors (carefully) |
INTRODUCE | Connect two customers |
MEDIATE | Settle disputes |
EJECT | Remove troublemakers |
Knowledge
| Method | Description |
|---|
KNOW-REGULAR | Recognize repeat customers |
REMEMBER-ORDER | Know what they usually have |
KNOW-SECRETS | Have dirt on everyone (use wisely) |
KNOW-MENU | Explain any drink |
State
bartender_state:
station: "pub/bar/"
current_tabs: {}
regulars: []
banned: []
secrets: {}
Advertisements
advertisements:
ORDER-DRINK:
score: 90
condition: "Customer at bar, thirsty"
NEED-TO-TALK:
score: 70
condition: "Customer seems troubled"
INFORMATION:
score: 60
condition: "Customer asking questions"
Inheritance
Other skills can inherit from bartender:
inherits: skills/bartender/SKILL.md
additional_methods:
- RECOMMEND-STRAIN
- EXPLAIN-TERPENES
- CHECK-ID
- ROLL-JOINT
The Bartender's Code
- Listen more than talk
- Remember faces, forget conversations
- Know when to cut off
- Protect regulars
- Stay neutral (unless absolutely necessary)
- The bar is sanctuary
Integration
When a character has this skill and is at their station:
customer: "What's good tonight?"
The SKILL provides the capability.
The PERSONA provides the flavor.
The CHARACTER provides the presence.