用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/a5c-ai/babysitter --skill world-building命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Reference for querying the Atlas knowledge graph through its MCP tools — the SECONDARY enrichment/comparison layer that adds best-practice context to systems you have ALREADY scanned from your real sources (`az`, repos, dirs). Use when you need to look up nodes, edges, kinds, clusters, stats, or wiki pages in Atlas to compare against your real inventory. (atlas graph, query atlas, atlas mcp, search the graph, graph neighbors, atlas record, atlas kinds, enrichment layer)
Atlas turns your STATED NEED into a real systems atlas by SCANNING your actual sources (Azure via `az`, git repos, local dirs) and process/data mining them, THEN enriching against the Atlas knowledge graph. Use this skill when asked to inventory/map your real systems, scan your cloud + repos + directories, mine the real processes or data they contain, or collect their real constraints/gotchas. (atlas, scan my systems, inventory our azure account, map my repos, real systems atlas, process mining, data mining, collect nuances, system discovery)
This skill should be used when the user asks to "find skills in the wild", "assimilate popular workflows", "discover SKILL.md files in repos", "research external skills", "find workflow patterns", "survey the skill landscape", "what skills exist out there", or wants to investigate public repositories for extractable processes, babysitter plugins, and reusable procedural insights. Searches GitHub for SKILL.md files, classifies repos by archetype, and maintains structured research under docs/reference-repos/.
正在显示 SKILL.md
基于 SOC 职业分类
| name | world-building |
| id | SK-FTV-008 |
| version | 1.0.0 |
| description | Design settings, locations, props, costumes, and production elements for film/TV with visual consistency |
| specialization | film-tv-production |
| graph | {"domains":["domain:arts-culture"],"skillAreas":["skill-area:visual-design","skill-area:interaction-design","skill-area:content-strategy"],"roles":["role:creative-director","role:product-designer"]} |
Create immersive, consistent worlds that support storytelling through production design. Every visual element—locations, props, costumes—should reinforce theme, character, and narrative while maintaining internal consistency.
| Parameter | Questions to Define |
|---|---|
| Time Period | When does this take place? |
| Geography |
| Where in the world? |
| Technology | What's possible? |
| Society | How is it organized? |
| Economy | How do people live? |
| Culture | What do people believe? |
| Rules | What's possible/impossible? |
MACRO WORLD
├── Geography (continents, nations, cities)
├── History (what came before)
├── Politics (power structures)
├── Economy (how things work)
└── Culture (beliefs, customs)
MICRO WORLD
├── Neighborhoods (local areas)
├── Buildings (structures characters use)
├── Interiors (rooms and spaces)
├── Props (objects characters touch)
└── Details (texture and specificity)
## [LOCATION NAME]
### Basic Info
- **Type:** INT/EXT
- **Category:** [Home, workplace, public, etc.]
- **Story Function:** [What happens here]
- **Scenes:** [Scene numbers]
### Physical Description
- **Size/Scale:**
- **Architecture:**
- **Layout:**
- **Key Features:**
- **Entry/Exit Points:**
### Atmosphere
- **Lighting:**
- **Color Palette:**
- **Textures:**
- **Sound Environment:**
- **Mood:**
### Production Notes
- **Set vs. Location:**
- **Special Requirements:**
- **VFX Needs:**
- **Time Variations:**
### AI Image Prompt
[Detailed prompt for visualization]
| Type | Considerations |
|---|---|
| Public Spaces | Crowds, geography, time of day |
| Domestic | Character expression, lived-in feel |
| Workplace | Function, hierarchy, activity |
| Transit | Movement, transition, anonymity |
| Nature | Weather, scale, accessibility |
Hero Props (story-critical):
- Name and description
- Story significance
- Detailed specifications
- Handling characters
- Visual prompts
Action Props (character-used):
- Category (weapon, tool, device)
- Function
- Period accuracy
- Scene appearances
Set Dressing (environmental):
- Location-specific lists
- Period/style appropriate
- Storytelling elements
- Background texture
Character Wardrobe Approach:
## [CHARACTER] Costume Concept
### Overall Direction
- Style influences
- Color palette
- Silhouette
- Character expression
### Signature Look
- Key pieces
- Accessories
- Styling notes
- Visual prompt
### Wardrobe Arc
- How costume evolves
- Key changes
- Story meaning
World Color Strategy:
Primary: [Dominant colors]
Secondary: [Accent colors]
Accent: [Highlight/contrast]
Avoid: [Colors to exclude]
Character Color Coding:
- Protagonist: [Colors]
- Antagonist: [Colors]
- Support: [Colors]
## Visual Style Guide
### Overall Aesthetic
[Description of visual approach]
### Architecture
- Period: [Historical reference]
- Style: [Modern, Victorian, Art Deco, etc.]
- Materials: [Wood, steel, concrete, etc.]
### Texture Palette
- Surfaces: [Rough, smooth, worn, etc.]
- Materials: [Fabric, metal, glass, etc.]
- Wear level: [Pristine, lived-in, decayed]
### Color Temperature
- Warm/Cool bias
- Saturation level
- Contrast approach
### Visual References
- Films: [Reference movies]
- Art: [Artists, periods]
- Photography: [Styles, photographers]
Street level, building facades, interiors,
public transit, parks, nightlife, commercial
Residential, yards, schools, strip malls,
community spaces, domestic interiors
Open land, farms, small towns, nature,
isolation, simplicity, work spaces
Imagined architecture, impossible spaces,
future/past technology, altered physics
| Type | Examples |
|---|---|
| Invisible | Wire removal, set extension |
| Environment | CG locations, weather |
| Creature | Digital characters, animals |
| Action | Explosions, destruction |
| Enhancement | Color, atmosphere |
## VFX Shot [ID]
- **Scene:** [Number]
- **Description:** [What's the effect]
- **Category:** [Invisible/Environment/Creature/Action]
- **Complexity:** [Simple/Moderate/Complex/Hero]
- **Approach:** [How to achieve]
- **Plate Requirements:** [What to shoot]
- **AI Video Prompt:** [For generation]
# [PROJECT] World Bible
## Overview
- Time period
- Geographic scope
- World rules
## Visual Approach
- Color palette
- Texture palette
- Style references
## Locations
### [Location 1]
[Full profile]
## Production Design
### Props
[Master list]
### Costumes
[Character wardrobe guides]
## VFX Requirements
[Breakdown]
## Reference Gallery
[Image prompts and descriptions]