| name | unreal-blueprint |
| description | Unreal Engine Blueprint visual scripting skill for macros, functions, event graphs, and rapid prototyping. |
| allowed-tools | Read, Grep, Write, Bash, Edit, Glob, WebFetch |
| graph | {"domains":["domain:gaming"],"specializations":["specialization:game-development"],"skillAreas":["skill-area:game-engines","skill-area:gameplay-programming"],"roles":["role:game-developer"]} |
Unreal Blueprint Skill
Blueprint visual scripting for Unreal Engine development.
Overview
This skill provides capabilities for implementing gameplay logic using Unreal Engine's Blueprint visual scripting system.
Capabilities
Event Graphs
- Create gameplay events
- Handle input events
- Implement tick logic
- Manage event dispatchers
Functions and Macros
- Create reusable functions
- Implement blueprint macros
- Handle local variables
- Manage pure functions
Variables and Data
- Create exposed variables
- Implement struct handling
- Manage data tables
- Handle enumerations
Blueprint Communication
- Implement interfaces
- Use event dispatchers
- Handle casting
- Manage component references
Prerequisites