一键导入
install
Install the app on a device or emulator (auto-detects platform and build system)
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Install the app on a device or emulator (auto-detects platform and build system)
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Build the project (auto-detects build system)
Find and remove dead code, unused imports, and technical debt
Create git commits in logical groups for all current changes
Create a git commit with conventional commit message
Pick up unfinished work from where the last session left off
Debug and fix failing tests or errors
| name | install |
| description | Install the app on a device or emulator (auto-detects platform and build system) |
| argument-hint | [--device <target>] [--variant <variant>] |
Install the built application onto a target device, emulator, or simulator. Auto-detects the project platform and build system.
Parse $ARGUMENTS for named flags:
--device <target> — Device target: emulator, physical, simulator, or a specific serial/UDID. Defaults to first available.--variant <variant> — Build variant (e.g. debug, release, demo). Defaults to debug.Launch parallel agents to detect the project platform:
Agent 1 — Android:
Check for: build.gradle.kts or build.gradle containing android, AndroidManifest.xml
./gradlew installDebugflutter installAgent 2 — iOS:
Check for: *.xcodeproj, *.xcworkspace, Podfile, Package.swift with iOS platform
xcodebuild -destination <dest> install or via xcrun simctl installflutter install -d <device>Agent 3 — Web:
Check for: package.json with dev/start script, deno.json, composer.json
run handles it)Agent 4 — Cross-platform:
Check for: pubspec.yaml (Flutter), build.gradle.kts with kotlin("multiplatform") (KMP)
flutter install -d <device>adb devices -l to list connected devices--device emulator: target the emulator device (name contains emulator)--device physical: target the non-emulator device--device <serial>: target that specific serial--device and exactly one device: use it--device and multiple devices: ask the user which to targetadb start-server or launching an emulator--device simulator: use xcrun simctl list devices booted to find a running simulator--device physical: use xcrun devicectl list devices for physical devices--device <udid>: target that specific UDID--device and exactly one target (booted sim or physical): use it--device and multiple targets: ask the user which to target./gradlew assembleDebug (or installDebug which builds + installs)xcodebuild build then installflutter build then flutter install./gradlew install<Variant> (e.g. installDebug, installRelease) or adb -s <serial> install -r <apk-path>xcrun simctl install booted <app-path>xcrun devicectl device install app --device <udid> <app-path>flutter install -d <device-id>If installation fails:
adb uninstall <package> then retryadb devices, suggest starting emulator/skills:build command, fix errors, then retry install