一键导入
material3-ui-craft
Design, implement, and polish Rails-first UI with Phlex, Stimulus, Turbo/Hotwire Native, and MD3-inspired token systems.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Design, implement, and polish Rails-first UI with Phlex, Stimulus, Turbo/Hotwire Native, and MD3-inspired token systems.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Design, audit, and review agent-native systems to ensure action parity and robust agent workflows.
Upload and sync files to cloud providers using reproducible rclone-based workflows.
Optimize conversion with evidence-tiered layout and copy experiments.
Drive implementation fidelity against design intent through compare-analyze-iterate loops.
Produce and publish project-facing documentation artifacts (changelogs, walkthroughs, release docs).
Create distinctive tokenized UI for Rails server-rendered apps using Phlex, Stimulus, and Turbo/Hotwire Native.
| name | material3-ui-craft |
| description | Design, implement, and polish Rails-first UI with Phlex, Stimulus, Turbo/Hotwire Native, and MD3-inspired token systems. |
Use this skill for cohesive Rails web + Hotwire Native UI. Use Material Design 3 for structure (tokens/anatomy/states/accessibility/motion/interaction), not visual identity.
If using M3 Expressive tactics, use assets/m3-expressive-tactics.md for hero-moment and usability guardrails.
fast: align token contract + component states, run one screenshot polish passdeep: establish full token system + Phlex component inventory + multi-pass screenshot loop across web/native shellsdesktop-web / mobile-web / ios-native-shell / android-native-shellsaas-dense / habit-warm / game-shellassets/m3-expressive-tactics.mdassets/theme-contract.md, assets/token-scales.mdassets/component-methodology.md, assets/verification-surfaces.mdreferences/phlex-token-mapping.mdreferences/hotwire-native-mapping.mdassets/screenshot-polish-loop.md using assets/m3-aesthetic-rubric.mdassets/app-archetypes.mdDeliver, in order:
Theme contract + token diff summaryExpressive plan (tactics per surface + 1–2 hero moments + calm zones)Component inventory (Phlex APIs + anatomy + state rules)Verification surfaces (web + Hotwire Native)Screenshots + rubric scores + token/component fixes appliedSources used: references/sources.md