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gpu-vis-modes

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分支7
更新时间2026年5月27日 22:05

Per-mode shader and algorithm internals for the GPU visualization modes shared by both the main window and spectrum window — Fire, JWST, Lightning, Matrix, Snow, EKG. Includes Metal pass counts, audio mappings, color schemes, intensity presets, and the shader file names. Use when editing a specific mode's shader or audio response.

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