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minecraft-modding-mcp

minecraft-modding-mcp 收录了来自 adhi-jp 的 11 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
11
Stars
2
更新
2026-07-04
Forks
1
职业覆盖
4 个职业分类 · 已分类 100%
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这个仓库中的 skills

vibe-brainstorm
软件开发工程师

Use when the user explicitly asks for vibe brainstorming, creative implementation ideas, implicit expected behavior, or convention checks, and when an implementation task is creative or convention-dependent. Do not use for obvious mechanical edits.

2026-07-04
vibe-code-research
软件开发工程师

Use when the user wants to understand, locate, trace, or assess existing code without changing it — questions like "how does X work", "where is Y implemented", "what would changing Z affect", architecture or data-flow mapping, dependency tracing, convention discovery, or pre-planning and pre-debugging evidence gathering. Do not use when a defect needs repair, a plan or spec artifact is requested, or an edit, commit, or diff review is the deliverable.

2026-07-04
vibe-coding
其他计算机职业

Use when the user explicitly invokes vibe-coding through a host-specific skill command, host-provided invocation signal, or direct instruction such as "use `vibe-coding`" for a coding workflow.

2026-07-04
vibe-commit
软件开发工程师

Use when the user asks to commit, stage, or "save" agent-assisted coding changes — including vague requests like "commit this", "commit please", "コミットして", or "/commit" — and the real work is deciding which files belong in the commit, excluding unwanted or generated files, splitting unrelated changes, or fixing a commit's file set, multi-line message transport, history (amend/rebase), or authorship trailers. This skill owns commit execution, message transport, and git safety.

2026-07-04
vibe-debug
软件开发工程师

Use when debugging or repairing existing features from rough agent-assisted coding reports, regressions, failed prior fixes, repeated "still broken" feedback, source-only debugging stalls, unobserved runtime state, tool or automation failures, environment-specific failures, runtime artifact mismatches, security boundary surprises, or fixes that feel wrong.

2026-07-04
vibe-plan-execution
软件开发工程师

Use when the user asks to execute, implement, continue, or apply an existing implementation plan, specification, acceptance criteria, task plan, or prior planning output. Do not use for plan creation or coding requests with no concrete plan to bind.

2026-07-04
vibe-planning
软件开发工程师

Use when the user explicitly wants implementation planning before coding, asks to create or revise an implementation plan, supplies requirements with explicit approval evidence, a specification, acceptance criteria, or task list, or has inputs concrete enough to plan but not execute. Do not use for rough unapproved requirements drafting.

2026-07-04
vibe-requirements-spec
软件开发工程师

Use when a user wants to draft, revise, save, approve, or explicitly explore requirements for a rough, ambiguous, contradictory, creative, non-technical, or underspecified coding goal before implementation planning or coding, including explicit chat-only/no-file requirements exploration.

2026-07-04
vibe-review
软件质量保证分析师与测试员

Use when the user asks for agent-assisted code review of a git diff, working tree, branch, base ref, git-backed plan or document change, or review/fix loop where scope triage, delegated reviewers, specification gaps, or cascade-safe fixes may matter.

2026-07-04
vibe-writing
软件开发工程师

Use when the primary task is writing, revising, reviewing, or critiquing agent-assisted coding development text, source-code comments or docstrings, README/docs, CHANGELOG/release notes, PR descriptions, UI copy, chat replies, progress updates, final summaries, or git commit messages, especially when text must be LLM-readable, meaning-preserving, format-bound, language-aware, or evidence-bound. Treat incidental wording inside another active workflow as auxiliary.

2026-07-04
vibe-plan-review
项目管理专家

Use when the user asks to review, confirm, walk through, or pre-check a saved Markdown implementation plan before implementation; interactively reviews plan items one at a time and manages localized item-level decisions.

2026-06-25