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adithya-s-k
GitHub 创作者资料

adithya-s-k

按仓库查看 2 个 GitHub 仓库中的 8 个已收集 skills,并展示近似职业覆盖。

已收集 skills
8
仓库
2
职业领域
2
更新
2026-05-06
职业覆盖
该创作者主要覆盖的职业大类。
仓库浏览

仓库与代表性 skills

#001
RL_Envs_101
5 个 skills13615更新于 2026-05-06
占该创作者 63%
rl-env-from-description
数据科学家

Turns a user's plain-English description of an RL training environment into runnable code across the four target frameworks — OpenEnv, OpenReward (ORS), Verifiers, and NeMo Gym. Use whenever someone describes an environment they want to build ("I want to train an agent that does X", "make an env where the model has to Y"), asks to scaffold a new env, asks to port an existing env to one of these frameworks, or asks how to design tools/rewards/state for a new env. Use even when the user does not explicitly say "RL environment" — descriptions like "agent that browses the web", "tool-calling agent for SQL", or "game-playing agent" all qualify. Drives the full flow — clarifying interview, env-name selection, shared-domain extraction, per-framework implementation, and rollout-based smoke tests.

2026-05-06
generate-nemo-gym-env
数据科学家

Builds a NeMo Gym (NVIDIA) variant of an RL environment. Use whenever someone asks to scaffold a NeMo Gym Resources Server, port an existing env to NeMo Gym, expose tools as `app.post()` endpoints with cookie-based sessions, add a post-episode `/verify` reward grader, or deploy a NeMo Gym env to HF Spaces. NeMo Gym is the right framework when the user wants HTTP+REST with cookie session handling, raw `requests`-driven rollouts (no SDK client), Ray-based orchestration, or NVIDIA NeMo / TRL training integration with a `responses_create_params` + `ground_truth` dataset format. Output is a runnable `<env_dir>/nemo_gym/` folder with `server.py`, `pyproject.toml`, `Dockerfile`, `configs/<env>.yaml`, and `rollout.py`. Use for prompts like "wrap my env in NeMo Gym", "make a NeMo resources server for X", or "add a post-episode grader to my env".

2026-05-06
generate-openenv-env
数据科学家

Builds an OpenEnv (Meta) variant of an RL environment. Use whenever someone asks to scaffold an OpenEnv server, port an existing env to OpenEnv, add MCP tools to an env, or deploy an OpenEnv to HF Spaces. OpenEnv is the right framework when the user wants HTTP+MCP, structured tool calls discovered via `list_tools()`, an optional Gradio UI, sandbox-backed sessions, or deployment as a Docker container / HF Space. Output is a runnable `<env_dir>/openenv/` folder with `server/app.py`, `server/<env>_environment.py`, `pyproject.toml`, `Dockerfile`, and `rollout.py`. Use for prompts like "wrap my game in OpenEnv", "make an MCP env for X", or "add the openenv variant".

2026-05-06
generate-ors-env
数据科学家

Builds an Open Reward Standard (ORS) variant of an RL environment using the official `openreward` Python package. Use whenever someone asks to scaffold an ORS env, port to OpenReward, add per-tool-call rewards, deploy to OpenReward.ai, or wrap an existing env in the ORS protocol. ORS is the right framework when the user wants HTTP+REST+SSE, rewards arriving inline with each tool call (not post-episode), task-spec-driven sessions, splits (train/val/test), or deployment to OpenReward.ai or HF Spaces. Output is a runnable `<env_dir>/ors/` folder with `server.py`, `tasks.py`, `pyproject.toml`, `Dockerfile.spaces`, and `rollout.py`. Use for prompts like "wrap my env in ORS", "make an OpenReward env for X", or "add per-call reward to my env".

2026-05-06
generate-verifiers-env
数据科学家

Builds a Verifiers (PrimeIntellect) variant of an RL environment. Use whenever someone asks to scaffold a Verifiers env, port to Verifiers, build an in-process toolkit, set up a `vf.ToolEnv` with a Rubric, or wire up a TRL `GRPOTrainer` rollout. Verifiers is the right framework when the user wants in-process tools (no HTTP server), structured tool calling driven by plain Python functions, composable reward rubrics with multiple grader functions, fast iteration with no Docker, or the cleanest path from prototype to TRL training. Output is a runnable `<env_dir>/verifiers/` folder with `env.py` (toolkit + standalone tool functions + `create_verifiers_env`), `rollout.py`, and `pyproject.toml`. Use for prompts like "make a verifiers env for X", "wrap my game in verifiers", or "set up a vf.ToolEnv".

2026-05-06
#002
manim_skill
3 个 skills89272更新于 2026-01-22
占该创作者 38%
manimgl-best-practices
软件开发工程师

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

2026-01-22
manim-composer
特效艺术家和动画师

Trigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.

2026-01-22
manimce-best-practices
软件开发工程师

Trigger when: (1) User mentions "manim" or "Manim Community" or "ManimCE", (2) Code contains `from manim import *`, (3) User runs `manim` CLI commands, (4) Working with Scene, MathTex, Create(), or ManimCE-specific classes. Best practices for Manim Community Edition - the community-maintained Python animation engine. Covers Scene structure, animations, LaTeX/MathTex, 3D with ThreeDScene, camera control, styling, and CLI usage. NOT for ManimGL/3b1b version (which uses `manimlib` imports and `manimgl` CLI).

2026-01-22
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