一键导入
opportunity-solution-tree
Structure product discovery with Teresa Torres' Opportunity Solution Tree - outcome, opportunities, solutions, experiments
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Structure product discovery with Teresa Torres' Opportunity Solution Tree - outcome, opportunities, solutions, experiments
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Interactive 8-module learning path for the shipped skills, role-adaptive
Make a product decision with full context from the vault and available sources
Daily planning - morning (fill journal, plan focus) or evening (close-out, prep tomorrow)
Process raw meeting notes into structured meeting note with in-repo tasks
Customize this workspace to your role, company, and tools - quick (3 min) or deep (10 min)
Submit feedback to the template repo as a GitHub issue (bug, feature request, or confusion)
| name | opportunity-solution-tree |
| description | Structure product discovery with Teresa Torres' Opportunity Solution Tree - outcome, opportunities, solutions, experiments |
| argument-hint | [desired outcome] |
A visual framework for structuring continuous product discovery. Connects a desired outcome to customer opportunities, possible solutions, and experiments to validate them.
The Opportunity Solution Tree (Teresa Torres, Continuous Discovery Habits) is the backbone of modern product discovery. It prevents teams from jumping to solutions by forcing them to first map the opportunity space.
Structure (4 levels):
Desired Outcome (top) - The measurable business or product outcome the team is pursuing. Should be a single, clear metric (e.g., "increase 7-day retention to 40%"). This comes from your OKRs or product strategy.
Opportunities (second level) - Customer needs, pain points, or desires discovered through research. These are problems worth solving - not features. Frame them from the customer's perspective: "I struggle to..." or "I wish I could..." Prioritize using Opportunity Score: Importance * (1 - Satisfaction) (Dan Olsen, The Lean Product Playbook). Normalize Importance and Satisfaction to 0-1.
Solutions (third level) - Possible ways to address each opportunity. Generate multiple solutions per opportunity - don't commit to the first idea. The Product Trio (PM + Designer + Engineer) should ideate together. "Best ideas often come from engineers."
Experiments (bottom) - Fast, cheap tests to validate whether a solution actually addresses the opportunity. Use assumption testing (Value, Usability, Viability, Feasibility risks). Prefer experiments with "skin-in-the-game" (Alberto Savoia) over opinion-based validation.
Key principles:
You are helping a product team build an Opportunity Solution Tree for $ARGUMENTS.
Define the desired outcome - Confirm or help articulate a single, measurable outcome at the top of the tree.
Map opportunities - From provided research, identify 3-7 customer opportunities (needs/pains). Group related opportunities. Frame each from the customer's perspective.
Prioritize opportunities - Use Opportunity Score or qualitative assessment to rank. Focus on the top 2-3.
Generate solutions - For each prioritized opportunity, brainstorm 3+ solutions from PM, Designer, and Engineer perspectives.
Design experiments - For the most promising solutions, suggest 1-2 fast experiments. Specify: hypothesis, method, metric, success threshold.
Visualize the tree - Present the full OST in a clear hierarchical format.
Think step by step. Save as markdown if substantial.