一键导入
health
Track sickness, pain, chronic condition, recovery, exercise, stress load, and long-term wellbeing.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Track sickness, pain, chronic condition, recovery, exercise, stress load, and long-term wellbeing.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | health |
| description | Track sickness, pain, chronic condition, recovery, exercise, stress load, and long-term wellbeing. |
Maintain health as a slow-moving background state that affects energy, mood, mobility, appetite, social behavior, and plan feasibility.
Combine symptoms, prior health, physiology, stress, recovery, exercise, medication, and memory evidence to update acute and chronic health effects in state/health.json.
Research basis: references/research_basis.md.
Use this skill when the agent is sick, injured, exhausted, exercising, recovering, taking medication, under chronic stress, or making health-related choices.
state/observation.txt, state/health.json, state/physiology.json, state/routine.json, state/memory.jsonl, and profile context if present.Write state/health.json.
{
"overall_health": 0.82,
"acute_symptoms": {
"pain": 0.0,
"illness": 0.1,
"nausea": 0.0
},
"chronic_factors": {
"fitness": 0.56,
"stress_burden": 0.34,
"recovery_capacity": 0.68
},
"behavior_effects": {
"mobility_limit": 0.05,
"appetite_modifier": -0.02,
"social_withdrawal": 0.1,
"perceived_control_modifier": -0.04
}
}
Health should change slowly unless there is an acute event. Do not make every tired state an illness. Distinguish ordinary fatigue from sickness, pain, and chronic burden.
Assess what actions are realistically available under environment, time, distance, access, money, body, and social constraints.
Maintain sleep-wake rhythm, circadian alertness, appetite rhythm, and chronotype-sensitive daily timing.
Produce emotion.json and intention.json from workspace context.
Model conversation intent, speech style, turn-taking, listening, repair, and nonverbal cues. Use before or after social interaction, dialogue, negotiation, apology, request, gossip, or conflict.
Apply cultural values, etiquette, rituals, symbols, taboos, and local meaning to perception and decisions.
Maintain self-concept, social identity, roles, values, status concerns, and identity threats. Use when behavior depends on who the agent thinks it is or how it is seen.