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msl-techniques

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更新时间2026年7月10日 05:37

Metal Shading Language (MSL) techniques for 2D visual effects on iOS. Use this skill whenever writing or debugging MSL shader code for UI effects, procedural noise (Perlin, Simplex, Worley, fBm), signed distance fields (SDF shapes, antialiasing, boolean ops), hash functions for deterministic randomness, GLSL-to-MSL porting, or half vs float precision decisions. Also trigger when the user asks about fwidth, smoothstep for antialiasing, SDF text rendering, MSDF atlases, or procedural texture generation in Metal. This covers the non-obvious MSL knowledge that trips up engineers who know Swift but not GPU shading.

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