一键导入
csharp-xml-docs
Write concise XML documentation for public C# APIs. Use when documenting public tools, protocol types, package APIs, or non-obvious behavior.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Write concise XML documentation for public C# APIs. Use when documenting public tools, protocol types, package APIs, or non-obvious behavior.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Async, cancellation, and error handling patterns for C# in Unified Unity MCP. Use when adding Task-based work, background operations, HTTP handling, editor polling, or cancellation paths.
Apply the Unified Unity MCP C# style. Use when writing, reviewing, or refactoring C# in this repository, especially before changing Unity Editor tools, protocol code, or shared helpers.
General C# implementation and refactoring support aligned with Unified Unity MCP rules. Use for non-Unity-specific C# logic, protocol DTOs, JSON-RPC flow, and focused code reviews.
Create or update concise Codex-style skills for Unified Unity MCP. Use when adding a new skill, rewriting an old skill, or validating skill structure.
Operate and maintain the Unified Unity MCP server. Use when calling MCP tools, updating tool contracts, validating catalogs, or changing Unity Editor automation workflows.
Unity async workflow guidance for coroutines, tasks, editor polling, and main-thread boundaries. Use when an operation crosses Unity Editor state, background HTTP work, or delayed execution.
| name | csharp-xml-docs |
| description | Write concise XML documentation for public C# APIs. Use when documenting public tools, protocol types, package APIs, or non-obvious behavior. |
/// <summary>
/// Runs a Unity Editor operation through the MCP tool boundary.
/// </summary>
/// <param name="arguments">Validated tool arguments.</param>
/// <returns>A structured MCP tool response.</returns>
The references/ folder contains older examples. Use only examples that follow current AGENTS.md style.