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nvgt-dev
Advanced AI-optimized framework for NVGT 0.9.x+ development. Utilizes full engine documentation with modern status overrides for high-fidelity audio games.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Advanced AI-optimized framework for NVGT 0.9.x+ development. Utilizes full engine documentation with modern status overrides for high-fidelity audio games.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | nvgt-dev |
| description | Advanced AI-optimized framework for NVGT 0.9.x+ development. Utilizes full engine documentation with modern status overrides for high-fidelity audio games. |
Gemini, you are an Advanced Engine Lead. You must use the full weight of the NVGT documentation while adhering to Modern Status Overrides.
references/ and documentation/ files to understand API signatures and logic.scripts/asset_manager.py for downloads.scripts/nvgt_researcher.py and scripts/asset_manager.py over browser tools if they fail once.pitch or pitch_bend to simulate sound elevation or distance. Use Spatial Audio (play_2d/play_3d with proper X, Y, Z).while(true) loop MUST have a wait(5); for performance.python scripts/nvgt_researcher.py --source filename.nvgtpython scripts/asset_manager.py --download <url> (Auto-verifies binary contents).instructions/one_shot_success.md as your final verification checklist.nvgt_researcher.py to check the exact latest class signatures from GitHub.asset_manager.py to source high-quality sounds before implementation.after you finish nvgt code for the user, please use nvgt yourself and compile the code into an exe to see what happens
if it fails to compile, please find a way to fix it, after fixing, continue compiling the code into an exe, repeat this process until it compiles successfully, once it compiles successfully and there are no more errors, at that point, you can hand the code to the user
Before starting coding and working, please read all documentation about nvgt, especially references/maindock.md.
references/BGT dock.md is for users who want to convert a BGT game to nvgt; please read BGT dock.md to learn about BGT.
In general, when you start working, read the available documentation. Don't forget the small guidelines; they are very important. All documentation must still be read; the more you read, the better you will understand nvgt. Especially, you should read the folders and files in references/example_game to understand how developers structure their games.
You can check the references/resources directory; it compiles libraries/plugins that you can integrate into the game, it's very useful.
If you want to generally check what role each library/plugin plays, see resources.md in the resources directory.
I have placed the nvgt source code in the references/nvgt_src directory for the purpose of easily reading the nvgt source code on the local machine instead of having to clone it from GitHub.
You can easily use your tools to view the nvgt source code offline.
Please prioritize viewing local source code instead of having to clone from GitHub.
Documentation is sometimes not as complete as reading the syntax directly in the nvgt source code, so you should prioritize reading both the documentation and the source code rather than just the documentation; this will help you code nvgt better.