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Anoptic-Games
GitHub 创作者资料

Anoptic-Games

按仓库查看 1 个 GitHub 仓库中的 7 个已收集 skills。

已收集 skills
7
仓库
1
更新
2026-07-14
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

coding-campaign
软件开发工程师

A hierarchical GAN coder campaign. Run only when user mentions using Sol/Luna, claudex fleets, competing implementations, or architecture contests. The CMDR derives checkpointed operational phases from the ingested mission and advances them through fresh blind Opus supervisors; every code-bearing artifact is produced by claudex Sol/Luna Individual Units; supervisors only commission, judge, select, gate, and report.

2026-07-14
bench-fps
软件开发工程师

Run the anopticengine FPS / GPU-pass benchmark and write the result to docs/benchmarks/. Use whenever asked to benchmark, run the sweep, measure frame throughput, or compare a shadow/render knob. Drives tools/perf/bench_fps_<platform>.py (win64 / linux / macos). NEVER invent a runner. Full methodology and every env knob live in tools/perf/bench_fps.md.

2026-07-12
create-test
软件质量保证分析师与测试员

Create a test or benchmark in tests/ using the tests/templates primitives

2026-07-11
tersify
软件开发工程师

Simplify comments and tighten naming in the given files

2026-07-11
verify
软件开发工程师

Drive an anoptic-engine change at its runtime surface — nix run to build+launch, screenshot-macos to capture, eval+substitution for Linux artifacts from a Mac.

2026-07-11
screenshot-macos
软件开发工程师

Screenshot or visually inspect a running app's window on macOS (Darwin). ALWAYS use this whenever you need to see a native GUI on macOS — verify a rendered frame, confirm a visual change, capture any on-screen app. Runs .claude/tools/screenshot-macos (screencapture + CGWindowList). NEVER osascript / AppleScript / System Events.

2026-07-08
todostep
软件开发工程师

Implement one step from the build sequence in docs/TODO.md

2026-06-24
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