一键导入
release-note-workflow
Create or review channel-specific release notes from a canonical changelog. Use when checking destination history or publication readiness.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Create or review channel-specific release notes from a canonical changelog. Use when checking destination history or publication readiness.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | release-note-workflow |
| description | Create or review channel-specific release notes from a canonical changelog. Use when checking destination history or publication readiness. |
Do not author the canonical developer changelog or publish, tag, or upload a release.
Unreleased heading from a user-facing changelog that records published destination history. Keep
it only when the destination intentionally shows draft content, and label that content as draft; remove it when a
stable entry is finalized.Changed, while Fixed requires an incorrect label or behavior that was publicly exposed on that destination.
Keep internal correction and other-channel history in the developer changelog.Notes, after change categories, for compatibility and limitation metadata unless the channel requires another
layout. Source claims, preserve confidence levels, and group paired tools or dependencies with their tested
product/version. Exclude test dependencies, diagnostics, and issue/PR IDs unless users need them.
Keep a durable beta or known-limitation gate when it remains true; do not
replace its concrete scope with a generic status notice. Update operational
documentation only when the operation itself changes.prose-quality-check for nuanced prose and security-check for security- or supply-chain-sensitive content.Before publication, confirm the version, destination-specific public-version set, documented tag convention, local and remote tag availability, required note format, release-workflow inclusion, final-artifact content, and documented verification result. When the workflow owns tag or release creation, require the expected tag to be absent locally and remotely, then hand creation to that workflow rather than pre-creating it. Treat missing metadata, tag or remote-tag verification, channel-history or prerelease-policy evidence, workflow inclusion, artifact inspection, or failed verification as blockers. Do not publish, create tags or releases, or expose private paths, transcripts, or credentials.
For review-only requests, make no edits and return a compact status matrix for the source section, notes destination, destination history, version and tags, format, workflow inclusion, artifact verification, required updates, and blockers.
Select a reviewed APM CLI version, then set up, pin, deploy, audit, and update APM-managed agent dependencies safely. Use when creating or editing apm.yml or apm.lock.yaml, choosing or installing APM, adding an Agent Skill, plugin, or MCP dependency, validating a pinned deployment, or preparing a cooldown-aware update proposal.
Set up and use an isolated Git worktree for repository implementation tasks. Use unless the user explicitly requests another workspace arrangement.
Review or create a BepInEx Mono mod for C# project and module structure, plugin identity, game compatibility, dependency boundaries, repository-family alignment, GitHub CI and release automation, package readiness, release metadata, and verification. Use when implementing, reviewing, preparing a release for, diagnosing quality gaps in, or applying a minimal-difference peer rollout to a BepInEx 5 Mono plugin or its build and release workflow.
Review or draft repository commit messages for Conventional Commits format, accurate change summaries, breaking-change footers, and required attribution trailers. Use before creating, amending, or validating a commit.
Maintain a canonical developer changelog and versioned release history. Use when adding or correcting Keep a Changelog entries, prerelease history, compatibility context, or release-source material; not for user-facing release notes or publishing.
Investigate version-specific Lethal Company mechanics using verified Unity-build evidence, seeded RNG, exhaustive or sampled computation, and runtime observation; produce reproducible, bounded gameplay reports. Use for mechanics questions, full-seed enumeration, sealed-result reuse, Terminal or HUD endpoint interpretation, version comparisons, statistical prediction, or playable-strategy evaluation. Use unity-game-analyze for the underlying decompiled-code and serialized-asset trace.