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find-skills
Discover and list available skills in the repository
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Discover and list available skills in the repository
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | find-skills |
| description | Discover and list available skills in the repository |
| user-invocable | true |
Discover all available skills in the GoudEngine repository and present them with descriptions and usage instructions.
Run when you need to know what skills are available, when starting a new session, or when unsure which skill applies to a task.
Skills are stored in .agents/skills/ and symlinked to tool-specific directories:
.agents/skills/ # Canonical location (cross-tool)
.claude/skills/ # Symlink for Claude Code
.cursor/skills/ # Symlink for Cursor
SKILL.md files:find .agents/skills/ -name "SKILL.md" -type f 2>/dev/null
For each skill, read the YAML frontmatter to extract:
name: Skill identifierdescription: One-line summaryuser-invocable: Whether it can be called directlycontext: How it runs (fork, inline)Present the results as a table.
| Skill | Description | Invocable |
|---|---|---|
/subagent-driven-development | Orchestrate parallel subagent batches with two-stage review | Yes |
/review-changes | Dispatch 5 parallel review agents to analyze pending changes | Yes |
/code-review | 7-phase structured code review | Yes |
/hardening-checklist | 12-area audit checklist for project health | Yes |
/tdd-workflow | RED-GREEN-REFACTOR TDD pipeline with agent dispatch | Yes |
/integration-testing | Integration test patterns for Rust engine with GL context and FFI | Yes |
/architecture-review | Dependency flow audit and 5-layer hierarchy validation | Yes |
/humanizer | Remove AI writing patterns from documentation | Yes |
/find-skills | Discover available skills (this skill) | Yes |
/sdk-parity-check | Verify FFI exports have matching C# and Python SDK wrappers | Yes |
/session-continuity | Manage session state across context compactions | Yes |
/goudengine-debugging | Debugging workflow and diagnostic checklists for runtime via MCP tools | Yes |
/goudengine-mcp-server | Setup, tool reference, and troubleshooting for the MCP debugger server | Yes |
/gh-issue | Strict issue-delivery workflow: worktrees, sequential review gates, PR template, Claude review loop, CI follow-through | Yes |
| Task Type | Recommended Skill |
|---|---|
| Implementing a new feature | /subagent-driven-development + /tdd-workflow |
| Reviewing before commit | /review-changes |
| Deep PR review | /code-review |
| Project health check | /hardening-checklist |
| Writing tests | /tdd-workflow + /integration-testing |
| Checking module structure | /architecture-review |
| Writing documentation | /humanizer |
| Adding FFI functions | /sdk-parity-check |
| Starting/resuming a session | /session-continuity |
| Debugging a running game | /goudengine-debugging |
| Setting up MCP server | /goudengine-mcp-server |
| Issue-driven change with full review gates | /gh-issue |
| Finding a skill | /find-skills (this one) |
To add a new skill:
.agents/skills/<skill-name>/SKILL.md.claude/skills/ and .cursor/skills/ will pick it up automaticallyPick the fastest build/verify command for the change at hand, from cargo check to the full verify gate
Run and troubleshoot the SDK code generation pipeline (./codegen.sh) and the generated-artifact drift gate
How versioning and releases work via release-please, version.txt, and the version pins across the workspace
Build and debug the WASM browser target and the TypeScript web SDK, including the wasm-pack path and the debugger WebSocket relay
Dependency flow audit and layer validation for GoudEngine's 5-layer hierarchy
12-area audit checklist adapted for Rust game engine projects