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folk-horror-style
Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
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Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
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Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
| name | folk-horror-style |
| description | Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling. |
| license | MIT |
| metadata | {"author":"https://github.com/arjun988","version":"1.0.0","domain":"blender","role":"specialist","triggers":"folk horror, rural horror, ritual, pagan, pastoral dread, village horror, Wicker Man","related-skills":"horror-style, environment-artist, set-dressing, vegetation-artist, materials"} |
Daylight dread. Pastoral beauty wrong. Ritual objects. Closed communities.