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overthrow-architecture
Overthrow mod architecture patterns, naming conventions, and project structure
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Overthrow mod architecture patterns, naming conventions, and project structure
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | overthrow-architecture |
| description | Overthrow mod architecture patterns, naming conventions, and project structure |
| version | 1.0.0 |
Quick reference for Overthrow mod-specific patterns and conventions. For detailed patterns, see resource files below.
Use this skill when:
Singleton components on OVT_OverthrowGameMode managing entire systems. Use GetInstance() pattern with static s_Instance. Init() and PostGameStart() called manually by game mode.
See: managers.md for complete manager patterns
Non-singleton components managing individual entities (bases, towns, camps). Register with manager in constructor. Multiple instances can exist simultaneously.
See: controllers.md for complete controller patterns
Central static class providing easy access to all manager singletons. Use OVT_Global.GetSomething() instead of calling GetInstance() directly. Cleaner and more consistent.
See: global-access.md for access patterns
New modular architecture for client-server communication. Each player owns a controller entity with specialized components. Replaces legacy OVT_PlayerCommsComponent. Built-in progress tracking support.
See: overthrow-controller.md for complete pattern
Scripts in Scripts/Game/, configs in Configs/, prefabs in Prefabs/. Specific subdirectories for Components, GameMode, Entities, Controllers, UI, UserActions.
See: file-structure.md for directory structure
OVT_ class prefix, m_ member prefix, type prefixes (m_i, m_f, m_s, m_b, m_a, m_m). Doxygen-style comments. Getters/setters for protected members.
See: coding-standards.md for complete conventions
OVT_OverthrowGameMode (entity)
├── OVT_SomeManagerComponent (singleton)
│ ├── Manages multiple controllers
│ └── Global system state
└── OVT_AnotherManagerComponent (singleton)
└── Manages different system
Entity in World
└── OVT_SomeControllerComponent (instance)
├── Manages this specific entity
└── Registered with relevant manager
Detailed documentation organized by concern:
Pattern: Start here for quick reference, dive into resource files for implementation details.