一键导入
game-development
Game design principles, mechanics, architecture patterns, and prototyping workflows
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Game design principles, mechanics, architecture patterns, and prototyping workflows
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Identify and avoid common anti-patterns in code, architecture, and event-driven systems
Software architecture patterns including microservices, DDD, cloud-native, API design, security, and performance
Creative, interactive, and delightful application patterns including generative design, gamification, and sensory feedback
Modern Flutter and Dart patterns, production-grade standards, and iOS-optimized practices
Modern frontend patterns, TypeScript best practices, and production-grade standards for Vue.js and Angular
Google Cloud Platform best practices for serverless, event-driven architectures
| name | game-development |
| description | Game design principles, mechanics, architecture patterns, and prototyping workflows |
Apply game development best practices when designing, building, or reviewing games. Use these sub-skills for domain-specific guidance on design, mechanics, architecture, and rapid prototyping.