| name | unity-mcp-skills |
| description | Use when working with a Unity project via MCP — creating or editing scenes, GameObjects, components, prefabs, materials, UI, lighting, navmesh, animations, terrain, C# scripts, or any other Unity Editor task. |
Unity MCP Skills Library
Overview
The single entry point for Unity work via MCP. Domain skills under skills/<domain>/SKILL.md are loaded on demand from this router — read this file first, then navigate to the domain file that matches the task.
Integrity Check
If during a task you find a referenced file is missing or a path does not resolve
(e.g. ../../recipes/scene/scene_create.md not found, a recipes/_shared/ helper
missing, ../../mcp-tools.md missing, or a references/<topic>.md fallback missing),
stop and tell the user:
The Unity skills library appears to be incomplete or out of date. Please reinstall
or update the unity-mcp-skills folder in your agent's skills directory to the latest
version from https://github.com/batihandev/unity-mcp-skills, then retry.
Do not attempt to work around missing files by fabricating recipe content.
Routing Order
- Native MCP tool — see
mcp-tools.md (library root) for the routing matrix.
- Topic skill + exact recipe — load the matching domain skill below, then its recipe in
recipes/<domain>/.
- Install-once Editor tool — if the task needs a persistent Editor script, check
tooling/<domain>/ via skills/tooling/SKILL.md.
- Closest recipe — adapt the nearest recipe if no exact match exists.
references/index.md — lists all available topics; consult references/<topic>.md as a tertiary fallback.
- Fresh
Unity_RunCommand — last resort; allowed only under the RunCommand Contract below.
RunCommand Contract
Before the first Unity_RunCommand in a domain, read that domain's skills/<domain>/SKILL.md and the recipe it routes to. Every Unity_RunCommand body either adapts a named recipe (recipes/<domain>/<command>.md — name it) or states that no recipe covers the case. Do not send a fresh body without saying which of the two applies.
Execution trees
Two trees, route by execution model first:
recipes/<domain>/ — Unity_RunCommand one-shot bodies, compile/run-gated.
tooling/<domain>/ — Unity_CreateScript install-once Editor scripts, no gate. See tooling/README.md.
The Domain Skill Map below indexes recipes/. For install-once tools, open tooling/<domain>/README.md under the same domain name.
Domain Skill Map
| Domain | What it covers | Skill file | Tool route |
|---|
| gameobject | Object create/move/parent | skills/gameobject/SKILL.md | Unity_RunCommand |
| component | Component add/remove/configure | skills/component/SKILL.md | Unity_RunCommand |
| material | Material property edits | skills/material/SKILL.md | Unity_RunCommand |
| light | Light create/configure | skills/light/SKILL.md | Unity_RunCommand |
| prefab | Prefab create/apply/spawn | skills/prefab/SKILL.md | Unity_RunCommand |
| asset | Asset refresh/find/info | skills/asset/SKILL.md | Unity_RunCommand |
| ui | UGUI Canvas/UI creation | skills/ui/SKILL.md | Unity_RunCommand |
| uitoolkit | UXML/USS/UIDocument | skills/uitoolkit/SKILL.md | Unity_RunCommand |
| script | Script edit/validate/SHA | skills/script/SKILL.md | Native MCP only (Unity_CreateScript / Unity_ScriptApplyEdits / Unity_ValidateScript / …) — no recipes |
| tooling | Install-once Editor script templates | skills/tooling/SKILL.md | Unity_CreateScript (templates under tooling/<domain>/) |
| scene | Scene load/save/query | skills/scene/SKILL.md | Unity_RunCommand |
| editor | Play/select/undo/redo | skills/editor/SKILL.md | Unity_RunCommand |
| animator | Animator controllers | skills/animator/SKILL.md | Unity_RunCommand |
| shader | Shader create/list | skills/shader/SKILL.md | Unity_RunCommand |
| console | Log capture/debug | skills/console/SKILL.md | Unity_ReadConsole |
| validation | Broken reference checks | skills/validation/SKILL.md | Unity_RunCommand |
| importer | Texture/audio/model import | skills/importer/SKILL.md | Unity_RunCommand |
| cinemachine | VCam operations | skills/cinemachine/SKILL.md | Unity_RunCommand |
| probuilder | ProBuilder mesh edits | skills/probuilder/SKILL.md | Unity_RunCommand |
| xr | XRI setup | skills/xr/SKILL.md | Unity_RunCommand |
| terrain | Terrain create/paint | skills/terrain/SKILL.md | Unity_RunCommand |
| physics | Raycast/overlap/gravity | skills/physics/SKILL.md | Unity_RunCommand |
| navmesh | NavMesh bake/query | skills/navmesh/SKILL.md | Unity_RunCommand |
| timeline | Timeline tracks/clips | skills/timeline/SKILL.md | Unity_RunCommand |
| cleaner | Unused/duplicate assets | skills/cleaner/SKILL.md | Unity_RunCommand |
| smart | Query/layout/auto-bind | skills/smart/SKILL.md | Unity_RunCommand |
| perception | Scene/project analysis | skills/perception/SKILL.md | Unity_RunCommand |
| camera | Scene View camera | skills/camera/SKILL.md | Unity_Camera_Capture (Scene View / in-memory); game-camera PNG at a path/resolution → camera_screenshot recipe — do not hand-roll a RenderTexture |
| event | UnityEvent wiring | skills/event/SKILL.md | Unity_RunCommand |
| package | UPM install/query | skills/package/SKILL.md | Native MCP only (Unity_PackageManager_ExecuteAction / Unity_PackageManager_GetData) |
| project | Project info/settings | skills/project/SKILL.md | Unity_GetProjectData |
| optimization | Asset optimization | skills/optimization/SKILL.md | Unity_RunCommand |
| test | Unity Test Runner | skills/test/SKILL.md | Unity_RunCommand |
| scriptableobject | ScriptableObject assets | skills/scriptableobject/SKILL.md | Unity_RunCommand |
All paths above are relative to the library root (this file's directory).
Other root files
mcp-tools.md — full routing matrix for native MCP tools vs Unity_RunCommand.
recipes/README.md — recipes intro and conventions.
tooling/README.md — install-once Editor script templates (not subject to RunCommand validation); domain subfolders mirror recipes/.
recipes/_shared/README.md — cross-domain C# helpers embedded by many recipes: execution_result, validate, workflow_manager, gameobject_finder, skills_common, component_type_finder, value_converter, project_skills, perception_helpers.
references/index.md — catalog of all references/<topic>.md fallback docs.