用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/bdambrosio/Cognitive_workbench --skill mc-pillar-up命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Notices when someone comes near you or moves away in the shared world. Fires on the transition only, and carries the current situation with it.
Look around the shared world — the ground you are standing on, and who else is present, how far away they are and whether they are facing you. Your primary perception when you are embodied in the world.
Leave a labelled marker in the shared world, at your feet or at a coordinate. Markers persist and are visible to anyone who can see that spot — a way to point at a place without saying a coordinate out loud.
正在显示 SKILL.md
基于 SOC 职业分类
| name | mc-pillar-up |
| type | python |
| description | Atomic pillar-up: jump and place block under self to ascend by 1 block. Handles timing internally. |
| schema_hint | {"value":"block name to place (e.g., 'cobblestone', 'dirt')","item":"alternative to value","out":"$variable"} |
| examples | ["{\"type\":\"mc-pillar-up\",\"value\":\"cobblestone\",\"out\":\"$pillar\"}","{\"type\":\"mc-pillar-up\",\"item\":\"dirt\",\"out\":\"$up\"}"] |
Atomic pillar-up operation: jump and place block under self to ascend by 1 block. Handles the timing-critical jump+place sequence internally.
Vertical ascent by self-scaffolding. Use when you need to go straight up and there's no existing terrain to climb onto. This tool handles the precise timing required to place a block under yourself while airborne.
value: Block name to place (preferred) - e.g., "cobblestone", "dirt", "stone"item: Block name to place (alternative to value)Returns uniform_return format with:
value: Text summary of resultdata: Structured data dict. Key fields:
success: Booleandelta_y: Vertical displacement achieved (1 on success)from_y: Starting Y block coordinateto_y: Ending Y block coordinateplaced_at: {x, y, z} where block was placeditem: Block name usedTotal operation time: ~800-900ms
When to use mc-pillar-up:
When NOT to use mc-pillar-up:
nav-climb instead)mc-place with forward anchor)nav-climb or mc-place bridge pattern)Comparison with alternatives:
nav-climb: Climbs onto EXISTING elevated blocks (doesn't place blocks)mc-place (bridge pattern): Places forward then walk onto (slower but works at edges)mc-pillar-up: Places directly under self (faster for pure vertical ascent)missing_item: No block name providedstatus_failed: Could not get agent positionno_headroom: Block detected at y+2 or y+3 (insufficient clearance for jump)jump_failed: Jump command failedplacement_failed: Block placement failed while airborne (inventory empty, invalid block, etc.)ascent_failed: Placement accepted but agent didn't end up higher (block may have been destroyed, agent slipped off, etc.)The tool calculates placement internally:
(agent_x, agent_y - 1, agent_z) (block below feet)"top" (place on top of anchor)(agent_x, agent_y, agent_z) (original feet level)Since the agent is airborne during placement, the agent's current feet level is temporarily higher than the target, so there's no overlap conflict.
Basic pillar up:
{"type":"mc-pillar-up","value":"cobblestone","out":"$up"}
Multiple pillar steps (ascend 3 blocks):
{"type":"mc-pillar-up","value":"dirt","out":"$p1"}
{"type":"mc-pillar-up","value":"dirt","out":"$p2"}
{"type":"mc-pillar-up","value":"dirt","out":"$p3"}
Escape a 2-deep pit:
{"type":"mc-pillar-up","value":"cobblestone","out":"$escape1"}
{"type":"mc-pillar-up","value":"cobblestone","out":"$escape2"}
mc-inventory if unsurePillar-up requires 3 blocks clear above the floor (or 1 block above current head):
The tool checks headroom using the local voxel grid before jumping. If blocks are detected at y+2 or y+3, it fails with no_headroom reason. If cells are unknown (not yet observed), it proceeds with a warning.