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benjcooley
GitHub 创作者资料

benjcooley

按仓库查看 1 个 GitHub 仓库中的 4 个已收集 skills。

已收集 skills
4
仓库
1
更新
2026-06-01
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

ui-forensics
软件开发工程师

This skill should be used when the user asks to "do forensics on" a Revenant UI panel, "document"/"trace" a panel for reconstruction, produce a "spec"/"reconstruction doc" for a HUD/menu/sidebar panel, or dispatch a UI forensics-phase agent. It produces a complete, self-contained pixel-accurate panel spec (assets, coordinate spaces, element layout, draw order, algorithms, effects/shadows, text, animation tweens, input/dispatch, retail-bug flags, pseudocode) with every fact cited to recon file:line, and writes NO engine code.

2026-06-01
ui-reconstruct
软件开发工程师

This skill should be used when the user asks to "reconstruct"/"rebuild"/"implement" a Revenant UI panel from a forensics spec, or dispatch a UI reconstruction-phase agent. It takes a completed panel spec, rebuilds the panel in the engine via the real retail assets + port primitives (Renderer->DrawBitmap/Subrect/Shadowed, BuildTTFAtlas + CompositeSwapchain), wires a --test harness, verifies visually, and reports spec gaps back.

2026-06-01
vfx-forensics
软件开发工程师

This skill should be used when the user asks to "do forensics on" a Revenant visual effect, "document" an effect for reconstruction, produce a "forensics doc" for a VFX effect, or dispatch a forensics-phase agent. It produces a complete, self-contained document describing how the ORIGINAL (1998/99) effect worked — constants, assets, spawn shape, full custom-logic pseudocode, render spec, texture animation, associated light, color, audio, triggers, gaps, and a reconstruction burndown — and writes NO engine code.

2026-06-01
vfx-port
软件开发工程师

This skill should be used when the user asks to "port" a Revenant visual effect, "reconstruct" an effect from forensics, write a "bespoke port", or dispatch a port-phase agent for a single effect. It transcribes the snapshot D3D Render body cited by a completed forensics doc into a working bespoke port via the `d3d::*` shim at `src/d3dport.h`. The output is mechanical code transcription — no convention discovery, no creative interpretation. Pre-condition is a transcription-ready forensics doc (otherwise use vfx-forensics first).

2026-06-01
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