一键导入
sci-fi-interface
Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | sci-fi-interface |
| description | Web and App implementation guide for Sci-Fi Interface Design. Trigger when user wants HUDs, spacecraft dashboards, or tactical military readouts. |
| date_added | 2026-06-17 |
| risk | safe |
| source | self |
| source_type | self |
"Heads-Up Display. Tactical, precise, and highly analytical."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Share Tech Mono, VT323, Space Mono). All caps.[ ], framing lines, precise pixel coordinates).body {
background-color: #000b18; /* Deep space navy */
color: #4df; /* Holographic cyan */
font-family: 'Share Tech Mono', monospace;
text-transform: uppercase;
}
/* The HUD Frame */
.hud-container {
border: 1px solid rgba(68, 221, 255, 0.3);
position: relative;
padding: 30px;
}
/* Corner brackets */
.hud-container::before {
content: '';
position: absolute;
top: -2px; left: -2px;
width: 20px; height: 20px;
border-top: 2px solid #4df;
border-left: 2px solid #4df;
}
.hud-container::after {
content: '';
position: absolute;
bottom: -2px; right: -2px;
width: 20px; height: 20px;
border-bottom: 2px solid #4df;
border-right: 2px solid #4df;
}
.hud-value {
font-size: 3rem;
text-shadow: 0 0 10px rgba(68, 221, 255, 0.8);
}
.hud-warning {
color: #ff3333;
text-shadow: 0 0 10px rgba(255, 51, 51, 0.8);
animation: blink 1s step-end infinite;
}
@keyframes blink { 50% { opacity: 0; } }
struct SciFiHUDView: View {
@State private var bootUp = false
var body: some View {
ZStack {
Color(hex: "000b18").ignoresSafeArea() // Deep space navy
VStack {
// Circular Radar/Dial
ZStack {
Circle()
.stroke(Color(hex: "4df").opacity(0.3), lineWidth: 1)
Circle()
.trim(from: 0.0, to: bootUp ? 0.75 : 0.0)
.stroke(Color(hex: "4df"), style: StrokeStyle(lineWidth: 4, lineCap: .round))
.rotationEffect(.degrees(-90))
Text("SYS.OK")
.font(.custom("Space Mono", size: 24))
.foregroundColor(Color(hex: "4df"))
.shadow(color: Color(hex: "4df"), radius: 5)
}
.frame(width: 200, height: 200)
.padding(.bottom, 40)
// HUD Data Frame
HStack {
Text("COORD: 45.22, 12.8")
Spacer()
Text("[ LOCK ]")
}
.font(.custom("Space Mono", size: 16))
.foregroundColor(Color(hex: "4df"))
.padding()
.border(Color(hex: "4df").opacity(0.5), width: 1)
.overlay(
// Corner bracket accents
Path { path in
path.move(to: CGPoint(x: 0, y: 15)); path.addLine(to: CGPoint(x: 0, y: 0)); path.addLine(to: CGPoint(x: 15, y: 0))
path.move(to: CGPoint(x: 300, y: 15)); path.addLine(to: CGPoint(x: 300, y: 0)); path.addLine(to: CGPoint(x: 285, y: 0))
}
.stroke(Color(hex: "4df"), lineWidth: 2)
)
}
.padding()
}
.onAppear {
withAnimation(.easeInOut(duration: 2.0)) { bootUp = true }
}
}
}
Circle().trim(from: to:) lets you build complex sweeping circular progress rings.Path overlays to draw the exact 90-degree corner brackets ([ ]) that define the HUD look.class SciFiHUDScreen extends StatefulWidget {
@override
State<SciFiHUDScreen> createState() => _SciFiHUDScreenState();
}
class _SciFiHUDScreenState extends State<SciFiHUDScreen> with SingleTickerProviderStateMixin {
late AnimationController _ctrl;
@override
void initState() {
super.initState();
_ctrl = AnimationController(vsync: this, duration: const Duration(seconds: 2))..forward();
}
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: const Color(0xFF000B18),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// Circular Radar
SizedBox(
width: 200, height: 200,
child: Stack(
fit: StackFit.expand,
children: [
CircularProgressIndicator(value: 1.0, strokeWidth: 1, color: const Color(0xFF44DDFF).withOpacity(0.3)),
AnimatedBuilder(
animation: _ctrl,
builder: (context, _) => CircularProgressIndicator(
value: _ctrl.value * 0.75, // 75% full
strokeWidth: 4,
color: const Color(0xFF44DDFF),
),
),
const Center(
child: Text('SYS.OK', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF), fontSize: 24, shadows: [Shadow(color: Color(0xFF44DDFF), blurRadius: 5)])),
)
],
),
),
const SizedBox(height: 40),
// HUD Data Frame (requires CustomPaint for true corner brackets)
Container(
width: 300,
padding: const EdgeInsets.all(16),
decoration: BoxDecoration(border: Border.all(color: const Color(0xFF44DDFF).withOpacity(0.5))),
child: const Row(
mainAxisAlignment: MainAxisAlignment.spaceBetween,
children: [
Text('COORD: 45.22, 12.8', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF))),
Text('[ LOCK ]', style: TextStyle(fontFamily: 'SpaceMono', color: Color(0xFF44DDFF))),
],
),
)
],
),
),
);
}
}
CircularProgressIndicator is an easy hack for circular HUD rings, but for true Sci-Fi interfaces in Flutter, you should build a CustomPainter to draw concentric stroked circles and arcs.#44DDFF).// Requires react-native-svg
import Svg, { Circle, Path } from 'react-native-svg';
const SciFiHUDScreen = () => {
return (
<View style={{ flex: 1, backgroundColor: '#000B18', justifyContent: 'center', alignItems: 'center' }}>
{/* Circular Radar */}
<View style={{ width: 200, height: 200, justifyContent: 'center', alignItems: 'center', marginBottom: 40 }}>
<Svg height="200" width="200" style={{ position: 'absolute' }}>
<Circle cx="100" cy="100" r="90" stroke="rgba(68, 221, 255, 0.3)" strokeWidth="1" fill="none" />
<Circle cx="100" cy="100" r="90" stroke="#4df" strokeWidth="4" strokeDasharray="565" strokeDashoffset="140" fill="none" />
</Svg>
<Text style={{ fontFamily: 'monospace', color: '#4df', fontSize: 24, textShadowColor: '#4df', textShadowRadius: 5 }}>
SYS.OK
</Text>
</View>
{/* HUD Frame */}
<View style={{
width: 300, padding: 16, flexDirection: 'row', justifyContent: 'space-between',
borderColor: 'rgba(68, 221, 255, 0.5)', borderWidth: 1
}}>
<Text style={{ fontFamily: 'monospace', color: '#4df' }}>COORD: 45.22, 12.8</Text>
<Text style={{ fontFamily: 'monospace', color: '#4df' }}>[ LOCK ]</Text>
{/* Pseudo Corner Brackets using absolute views */}
<View style={{ position: 'absolute', top: -2, left: -2, width: 15, height: 15, borderTopWidth: 2, borderLeftWidth: 2, borderColor: '#4df' }} />
<View style={{ position: 'absolute', bottom: -2, right: -2, width: 15, height: 15, borderBottomWidth: 2, borderRightWidth: 2, borderColor: '#4df' }} />
</View>
</View>
);
};
react-native-svg to draw circular HUD dials. Use strokeDasharray and strokeDashoffset on the <Circle> to draw arcs.Views with 2 active borders over the corners of a container.@Composable
fun SciFiHUDScreen() {
// Animation for boot up
val transition = rememberInfiniteTransition()
val sweep by transition.animateFloat(initialValue = 0f, targetValue = 270f, animationSpec = infiniteRepeatable(tween(2000), RepeatMode.Restart))
Column(
modifier = Modifier.fillMaxSize().background(Color(0xFF000B18)),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center
) {
// Circular Radar
Box(contentAlignment = Alignment.Center, modifier = Modifier.size(200.dp)) {
Canvas(modifier = Modifier.fillMaxSize()) {
drawCircle(color = Color(0xFF44DDFF).copy(alpha = 0.3f), style = Stroke(width = 2f))
drawArc(
color = Color(0xFF44DDFF),
startAngle = -90f,
sweepAngle = sweep,
useCenter = false,
style = Stroke(width = 8f, cap = StrokeCap.Round)
)
}
Text("SYS.OK", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace, fontSize = 24.sp)
}
Spacer(Modifier.height(40.dp))
// HUD Frame
Box(modifier = Modifier.width(300.dp)) {
Row(
modifier = Modifier.fillMaxWidth().border(1.dp, Color(0xFF44DDFF).copy(alpha = 0.5f)).padding(16.dp),
horizontalArrangement = Arrangement.SpaceBetween
) {
Text("COORD: 45.22, 12.8", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace)
Text("[ LOCK ]", color = Color(0xFF44DDFF), fontFamily = FontFamily.Monospace)
}
// Corner brackets via Canvas
Canvas(modifier = Modifier.fillMaxSize()) {
val path = Path().apply {
moveTo(0f, 40f); lineTo(0f, 0f); lineTo(40f, 0f) // Top Left
moveTo(size.width, size.height - 40f); lineTo(size.width, size.height); lineTo(size.width - 40f, size.height) // Bottom Right
}
drawPath(path, color = Color(0xFF44DDFF), style = Stroke(width = 4f))
}
}
}
}
Canvas is incredibly powerful here. Use drawArc for the circular HUD rings.Canvas overlaying the Box using Path().apply { moveTo... lineTo... }.text-shadow for glows instead.Reconstruct workflow behind a past coding-agent artifact using local ax sessions/commits/skills/tool traces. Use when asked how X was built.
Web and App implementation guide for 3D UI. Trigger when user wants actual 3D objects, perspective effects, and spatial depth.
Web and App implementation guide for AI Native UI. Trigger when user wants conversational interfaces, adaptive layouts, and generative AI aesthetics.
Web and App implementation guide for Aurora UI. Trigger when user wants gradient glows, color blobs, and atmospheric lighting effects.
Web and App implementation guide for Bento UI. Trigger when user wants modular grid cards, Apple-like dashboard style, or sections arranged like a bento box.
Web and App implementation guide for Brutalism. Trigger when user wants a raw appearance, intentionally unfinished look, and rejection of standard design conventions.