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cautiouskurns
GitHub 创作者资料

cautiouskurns

按仓库查看 2 个 GitHub 仓库中的 51 个已收集 skills。

已收集 skills
51
仓库
2
更新
2026-02-25
仓库浏览

仓库与代表性 skills

prototype-roadmap-planner
项目管理专家

Read a prototype GDD and generate a phased implementation roadmap with concrete tasks, organized by implementation phases with specific deliverables and test criteria.

2026-01-15
vfx-generator
软件开发工程师

Generate complete, game-ready VFX scenes for Godot 4.x using NO custom art assets. Creates procedural effects using GPUParticles2D, ColorRect, Line2D, and geometric shapes. Use this when the user wants to create visual effects without sprites.

2026-01-15
tool-feature-implementer
软件开发工程师

Implement tool features from roadmaps, building editor plugins, standalone tools, and CLI utilities for game development. Use this when implementing features from a tool roadmap.

2026-01-12
tool-roadmap-planner
项目管理专家

Create phased implementation roadmaps for development tools, breaking them into MVP, enhancements, and polish phases with feature-level deliverables compatible with tool-feature-implementer.

2026-01-12
architecture-documenter
软件开发工程师

Build and maintain a living architecture document tracking scene trees, data structures, system hierarchies, and game architecture. Use this when visualizing game structure, documenting scene hierarchies, or tracking data schemas.

2026-01-12
pixellab-animate-character
特效艺术家和动画师

Add animations to existing PixelLab characters. Lists available characters, shows animation templates organized by category (movement, combat, utility), and supports custom action descriptions. Use this when the user wants to animate a character sprite.

2026-01-12
tool-spec-generator
项目管理专家

Generate concise specifications for development tools, editors, and utilities. Use this when planning a new tool, editor plugin, or standalone utility to assist with game development.

2026-01-12
error-debugger
软件开发工程师

Debug errors from screenshots with deep analysis to fix the immediate issue and proactively identify related errors. Use this when the user provides an error screenshot, says "debug this", or wants to fix runtime/compile errors.

2026-01-11
当前展示该仓库 Top 8 / 27 个已收集 skills。
gameplay-prototype
网页开发工程师

Generate and maintain a playable HTML/JS prototype from feature specs. Builds a persistent browser-based game sandbox that grows across sprints, letting you test mechanics and UI flows before committing to Godot implementation.

2026-02-25
project-orchestrator
建筑与工程管理人员项目管理专家

Orchestrate the full game development workflow — Phase 0 design pipeline, sprint cycles, lifecycle gates. Reads workflow state to ensure correct sequencing across sessions. Run this before starting any game development work.

2026-02-25
figma-ui-pipeline
软件开发工程师

End-to-end UI generation pipeline — generate art with Ludo MCP, build HTML mockup, push to Figma, pull interactive Make prototype back, and implement in Godot.

2026-02-20
game-vision-generator
特效艺术家和动画师

Generate a comprehensive Full Game Vision document capturing every mechanic, system, content layer, and feature across all lifecycle phases. Creates the master scope map that GDDs pull from.

2026-02-20
roadmap-planner
项目管理专家

Generate sprint-based implementation roadmaps with "Player can X" playable increments and per-agent breakdowns. Scales from prototype to production.

2026-02-20
feature-spec-generator
项目管理专家

Generate detailed feature specifications with an optional idea refinement phase. Handles the full pipeline from vague idea to structured spec, using the project's feature spec template, GDD, and roadmap for context.

2026-02-15
game-ideator
特效艺术家和动画师

Generate creative, emotionally grounded game concepts through interactive constraint gathering. Uses uniqueness tests and personal resonance to avoid derivative ideas.

2026-02-09
changelog-updater
软件开发工程师

Create and update CHANGELOG.md files to track development progress, features, fixes, and changes. Use this when completing features, fixing bugs, or documenting project milestones.

2026-02-08
当前展示该仓库 Top 8 / 24 个已收集 skills。
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