一键导入
game-action-router
Parse player game input into declared action skills, bracket commands, choices, and custom wording without losing free-form intent.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Parse player game input into declared action skills, bracket commands, choices, and custom wording without losing free-form intent.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | game-action-router |
| description | Parse player game input into declared action skills, bracket commands, choices, and custom wording without losing free-form intent. |
Use this skill when a Game Console turn needs help interpreting player input.
Treat the active save's interaction block as the player-facing command menu:
interaction.skills / playbook.action_skills is present, every player
action must be distilled to exactly one listed action skill. No other action
category is valid.interaction.suggestions entry.[ASK], [INSPECT], [VOTE], or [APOLOGIZE] sets the action class.player_input.Do not reject creative actions only because their wording is not listed. The declared action skills are the parser boundary: creativity is allowed inside a skill, not outside the skill set. If no declared skill fits, ask for a valid in-world action using one of the listed skills.
For each turn, produce one clear resolved action before narration:
action_class: <command or inferred class>
action_skill: <declared skill id, when present>
target_node: <suggestion target or plausible story node>
player_intent: <short restatement>
Then use the normal game tools. State is authoritative only after game_commit_turn.
Reliability rules:
freeform_allowed is true; otherwise ask for a valid choice in character.player_input.action_skills are present, do not invent a new verb, subsystem, or route;
select one listed action skill or ask the player to rephrase.game_playbook and include the scene frame.Reusable minimal galgame driver policy for relationship scenes.
Reconciliation demo action skill for player dialogue.
Reconciliation demo action skill for movement and body language.
Reconciliation demo action skill for reflection and slight hints.
NPC behavior for 绫波丽 (Ayanami Rei) in the Rain at the Overpass fixture.
Rules and voice for the Rain at the Overpass galgame fixture.