| name | rpg-dm-governance-panel |
| description | Maintain a stable governance panel (assets/followers/army/income/clocks) as a patch-friendly state file, triggered by manage/governance gameplay. |
Governance Panel (Optional State)
Use this skill when the game enters territory/followers/economy/army management, or the user asks to enable/operate the governance subsystem.
Files
- State:
GOVERNANCE_PANEL.md
- Schema:
engine/mechanics/GOVERNANCE_PANEL_SPEC.md
- Rules:
engine/mechanics/GOVERNANCE.md
Rules
- Keep
campaigns/<id>/GOVERNANCE_PANEL.md structured and patchable; do not mix it into campaigns/<id>/STATE_PANEL.json.
- Log governance decisions in
campaigns/<id>/sessions/ and apply changes via ARCHIVE_DELTA.
- If the subsystem is not active, keep the panel in "Not Enabled" state (no fake numbers).