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fabrizioduroni-new-videogame
Use when adding a new videogame entry to an existing console in the videogames collection
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when adding a new videogame entry to an existing console in the videogames collection
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Orchestrate the full code SDLC for chicio-blog — explore → brainstorm → implement ⇄ review → PR (feature mode), or investigate → confirm → implement ⇄ review → PR (fix mode). Interactive (two human gates) or --autonomous (issue-as-contract, async label gates, PR-only, never merges). Code work only.
The producer side of the autonomous SDLC loop — runs deterministic code-health scanners (coverage, hygiene, a11y), dedups findings against open issues, and files loop-task issues (WITHOUT loop:ready — you curate) for the loop to drain. Session-bound, code work only.
Brainstorm a code idea into a high-confidence, loop-ready GitHub issue for chicio-blog — optionally explore the codebase, grill the idea to shared understanding, synthesize the loop-task contract, and file it via gh. The async front-half of the SDLC pipeline. Code work only.
Scaffold a new blog post with correct directory structure, frontmatter, and opening template
The self-feeding autonomous loop — one tick either discovers work (scout, auto-approved) when the queue is empty or drains one loop:ready issue to a PR. Sequential (no port collision), session-bound, code-only, never merges.
One tick of the autonomous SDLC loop — pick the oldest loop:ready GitHub issue, hand it to the orchestrator's --autonomous mode, and report. Meant to be driven by /loop. Session-bound, code work only.
| name | fabrizioduroni-new-videogame |
| description | Use when adding a new videogame entry to an existing console in the videogames collection |
| user_invocable | true |
Bootstrap a new game entry under src/content/videogames/console/<console>/game/<slug>/.
Before collecting any input, verify .env.others exists and contains IGDB_CLIENT_ID and IGDB_CLIENT_SECRET.
If missing, stop and ask the user to add them. Do not proceed without credentials.
Ask the user for all of these:
gameboy (Game Boy)nintendo-ds-lite (Nintendo DS Lite)nintendo-entertainment-system (Nintendo Entertainment System)nintendo-switch (Nintendo Switch)nintendo-wii (Nintendo Wii)playstation-portable (PlayStation Portable)playstation1 (PlayStation 1)playstation2 (PlayStation 2)playstation3 (PlayStation 3)playstation4 (PlayStation 4)playstation5 (PlayStation 5)src/content/videogames/console/<console>/ directory exists. If not, abort with the list above.src/content/videogames/console/<console>/game/<slug>/ does NOT exist. If it does, abort.elden-ring).From the collected inputs, derive:
| Field | Value |
|---|---|
slug | Title in kebab-case |
description | "{title} is a/an {genre-lowercase} game developed by {developer} for the {consoleName}" — use "an" before vowel sounds (e.g., "an action RPG"), "a" otherwise (e.g., "a platformer"). Genre in lowercase. |
date | Today's date (YYYY-MM-DD) |
image | /images/content/videogames/console/{console}/game/{slug}/cover.jpg |
tags | [{console-slug}, game, {genre-lowercase}] |
authors | [fabrizio_duroni] |
metadata.console | Console display name from mapping (e.g., "PlayStation 5") |
metadata.gallery | 3 placeholder paths: /images/content/videogames/console/{console}/game/{slug}/media/N.jpeg for N=1,2,3 |
Console slug to display name mapping:
| Slug | Display Name |
|---|---|
gameboy | Game Boy |
nintendo-ds-lite | Nintendo DS Lite |
nintendo-entertainment-system | Nintendo Entertainment System |
nintendo-switch | Nintendo Switch |
nintendo-wii | Nintendo Wii |
playstation-portable | PlayStation Portable |
playstation1 | PlayStation 1 |
playstation2 | PlayStation 2 |
playstation3 | PlayStation 3 |
playstation4 | PlayStation 4 |
playstation5 | PlayStation 5 |
src/content/videogames/console/<console>/game/<slug>/
images/
media/
Create the directories. The images/gameplay/ folder will be created by the screenshot script.
Write content.mdx with only the frontmatter — no MDX body yet. The Gameplay section will be added by the screenshot script in step 7.
---
title: "<title>"
description: "<description>"
date: YYYY-MM-DD
image: /images/content/videogames/console/<console>/game/<slug>/cover.jpg
tags: [<console-slug>, game, <genre-lowercase>]
authors: [fabrizio_duroni]
metadata:
formats: ["<format1>", "<format2>"]
releaseYear: "<releaseYear>"
acquiredYear: "<acquiredYear>"
developer: "<developer>"
publisher: "<publisher>"
console: "<consoleName>"
genre: "<genre>"
pegiRating: "<pegiRating>"
region: "<region>"
gallery:
- /images/content/videogames/console/<console>/game/<slug>/media/1.jpeg
- /images/content/videogames/console/<console>/game/<slug>/media/2.jpeg
- /images/content/videogames/console/<console>/game/<slug>/media/3.jpeg
---
Formatting rules:
formats is a YAML array: ["Physical"], ["Digital"], or ["Physical", "Digital"]gallery is a YAML block sequence (one path per line with - prefix)--- and body contentRun the add-game-screenshots.py script to download gameplay screenshots and add the Gameplay section to the MDX:
uv run --script .claude/skills/fabrizioduroni-new-videogame/add-game-screenshots.py \
--game-folder src/content/videogames/console/<console>/game/<slug>
The script:
<game>/images/gameplay/ as numbered JPEGs## Gameplay section with ImageCarousel component and imports to content.mdxIf the script fails (no screenshots found, network error): the entry is still valid. Inform the user the Gameplay section was not added and they can re-run the script later.
Print what was created and what the user needs to do manually:
Created:
src/content/videogames/console/<console>/game/<slug>/content.mdxsrc/content/videogames/console/<console>/game/<slug>/images/gameplay/ (with screenshots, if script succeeded)src/content/videogames/console/<console>/game/<slug>/images/media/ (empty)Manual TODOs:
cover.jpg to <slug>/images/ (game box art / cover image)<slug>/images/media/ named 1.jpeg, 2.jpeg, 3.jpeg (photos of the physical game)metadata.gallery array in content.mdxnpm run dev to verify the page renders at /videogames/console/<console>/game/<slug>