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Claude_Unity_dev_plugin

Claude_Unity_dev_plugin 收录了来自 CryptoRabea 的 4 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
4
Stars
3
更新
2025-12-30
Forks
1
职业覆盖
1 个职业分类 · 已分类 100%
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这个仓库中的 skills

unity-architecture
软件开发工程师

This skill should be used when the user asks about "game architecture", "design patterns", "manager pattern", "singleton pattern", "ScriptableObject", "ScriptableObject architecture", "event system", "Observer pattern", "pub-sub", "MVC in Unity", "dependency injection", "service locator", or needs guidance on structuring Unity projects and game systems.

2025-12-30
unity-fundamentals
软件开发工程师

This skill should be used when the user asks about "Unity lifecycle", "MonoBehaviour methods", "Awake vs Start", "Update vs FixedUpdate", "Unity serialization", "[SerializeField]", "GetComponent", "component references", "Unity prefabs", "prefab workflow", or needs guidance on fundamental Unity patterns and best practices.

2025-12-30
unity-performance
软件开发工程师

This skill should be used when the user asks about "Unity performance", "optimization", "GC allocation", "object pooling", "caching", "Update loop optimization", "memory management", "profiling", "framerate", "garbage collection", or needs guidance on performance best practices for Unity games.

2025-12-30
unity-workflows
软件开发工程师

This skill should be used when the user asks about "Unity editor scripting", "Custom Inspector", "EditorWindow", "PropertyDrawer", "Unity Input System", "new Input System", "UI Toolkit", "uGUI", "Canvas", "asset management", "AssetDatabase", "build pipeline", "Editor utilities", or needs guidance on Unity editor extensions, input handling, UI systems, and workflow optimization.

2025-12-30