用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/csharpfritz/Aspire-Minecraft --skill water-connections命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
How to create reference documentation for complex coordinate systems and building constraints
Manage Azure DevOps resources via CLI including projects, repos, pipelines, builds, pull requests, work items, artifacts, and service endpoints. Use when working with Azure DevOps, az commands, devops automation, CI/CD, or when user mentions Azure DevOps CLI.
Prevents subsystems from modifying blocks within placed building volumes using 3D bounding box clipping
正在显示 SKILL.md
基于 SOC 职业分类
| name | water-connections |
| description | Techniques for visually connecting water bodies (canals, lakes, rivers) in Minecraft |
| domain | minecraft-world-building |
| confidence | medium |
| source | earned |
Connecting separate water bodies in Minecraft requires careful multi-depth construction. A simple one-block opening creates a visible wall or step. Natural-looking water flow requires opening multiple blocks and filling water at all relevant depth levels.
When connecting a canal to a lake (or two water bodies at different depths), open at least 2 Z-blocks deep and fill water at both depth levels.
// Open the wall between canal and lake (2 blocks deep into lake)
await rcon.SendCommandAsync(
$"fill {minX} {surfaceY-2} {lakeZ} {maxX} {surfaceY} {lakeZ+1} minecraft:air");
// Fill water at canal depth (shallow)
await rcon.SendCommandAsync(
$"fill {minX} {surfaceY-1} {lakeZ} {maxX} {surfaceY-1} {lakeZ+1} minecraft:water");
// Fill water at lake depth (deep)
await rcon.SendCommandAsync(
$"fill {minX} {surfaceY-2} {lakeZ} {maxX} {surfaceY-2} {lakeZ+1} minecraft:water");
Don't stop the trunk canal at the lake edge — extend it 2+ blocks into the lake interior for a clean visual connection.
// Trunk canal runs past lake boundary
int trunkEndZ = lakeZ + 2; // 2 blocks into lake
await rcon.SendCommandAsync(
$"fill {trunkX-1} {surfaceY-2} {trunkStartZ} {trunkX+1} {surfaceY} {trunkEndZ} minecraft:air");
Where a branch canal (E-W) meets the trunk canal (N-S), remove the wall between them and ensure water flows at the correct depth.
// Clear the wall between branch and trunk
await rcon.SendCommandAsync(
$"fill {junctionX} {surfaceY-2} {branchZ-1} {junctionX} {surfaceY} {branchZ+1} minecraft:air");
// Fill water
await rcon.SendCommandAsync(
$"fill {junctionX} {surfaceY-1} {branchZ-1} {junctionX} {surfaceY-1} {branchZ+1} minecraft:water");
| Feature | Floor (bottom) | Water surface | Air above |
|---|---|---|---|
| Branch canal | SurfaceY - 2 | SurfaceY - 1 | SurfaceY |
| Trunk canal | SurfaceY - 2 | SurfaceY - 1 | SurfaceY |
| Lake | SurfaceY - 3 | SurfaceY - 1 | SurfaceY |
| Junction | Both depths | SurfaceY - 1 | SurfaceY |