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Design and build beautiful, accessible graphical interfaces — web, desktop (Electron/Tauri), and native (iOS/macOS/Android). Use for visual hierarchy and layout, color and theming (light/dark, semantic tokens, WCAG contrast), typography systems, motion and micro-interactions, accessibility, component systems and design tokens, responsive/adaptive layout, and platform-native idioms. The GUI counterpart to beautiful-cli-design. NOT for terminal/CLI output (use beautiful-cli-design) or API/data schemas.
Capstone/orchestration skill — build an M-Agent + N-Human cooperative IDE in Rust gpui (the Harbor): many agents and humans co-editing the same files as co-equal CRDT replicas, governed by claims/guard/salvage, across LAN/shared/remote harbors. The INDEX that dispatches into the sibling rust skills. Use when building the collaborative editor, the agent-fleet console, multiplayer editing with agents-as-peers, or any slice of the Harbor. Trigger on: cooperative IDE, collaborative editor, multiplayer editor, agents and humans co-editing, gpui IDE, Loro CRDT editor, harbor editor, claims/salvage, "build the cooperative IDE". NOT for: a single non-collaborative gpui screen (compose the siblings directly), web editors, or non-editor apps.
Build and extend pd-console — Port Daddy's GPU-native macOS operator console (GPUI 0.2.x, Zed's Rust UI). Covers the render-agnostic Block/Pane(Surface) contract, the two-thread reqwest↔smol refresh pipeline, Taffy flexbox layout, uniform_list virtual scroll, focus + keyboard nav, the OKLCH theme and ICS maritime flag badges, GPUI's missing text-input, and the real feature-gated cargo/CI gate. Use when adding panes, visual polish, or debugging GPUI rendering/layout/focus in core/pd-console. NOT for the TypeScript daemon, generic Rust toolchain/borrow-checker help (use rust-with-claude-code), or non-pd GPUI apps with a different theme/architecture.
基于 SOC 职业分类
正在显示 SKILL.md
| license | Apache-2.0 |
| name | incident-command-decisions |
| description | Decision-making patterns in incident command and emergency management leadership contexts |
| category | Cognitive Science & Decision Making |
| tags | ["incident-command","emergency-management","decision-making","leadership","crisis"] |
Novelty Assessment:
├─ High Pattern Match Confidence + Well-Precedented
│ └─ Route to SB-Level: Compiled response, no deliberation
├─ Medium Match + Parametric Variation Needed
│ └─ Route to RB-Level: Rule lookup + situational adjustment
└─ Low Match OR High Stakes + Novel Elements
└─ Route to KB-Level: Analytical reasoning + uncertainty tracking
Time Pressure vs Accuracy Trade-off:
├─ High Time Pressure + Moderate Stakes
│ └─ RPD Mode: Pattern match → simulate first option → act
├─ Moderate Time + High Stakes
│ └─ Modified RPD: Pattern match → simulate 2-3 options
└─ Low Time Pressure + Critical Decision
└─ Full Analysis: Generate options → compare → decide
Information Gap Assessment:
├─ Missing Info Would Change Action
│ ├─ Acquisition Cost < Decision Delay Cost → Acquire first
│ └─ Acquisition Cost > Decision Delay Cost → Act on current estimate
├─ Missing Info Would Only Increase Confidence
│ └─ Skip acquisition → Act immediately
└─ Uncertainty is Aleatory (Random)
└─ Build robust response → Don't wait for clarity
Agent Count & Complexity:
├─ Single Agent Task
│ └─ Individual optimization sufficient
├─ 2-5 Agent Coordination
│ └─ Explicit handoff protocols + shared state
├─ 5+ Agents OR Cross-Domain
│ ├─ Centralized: Single coordinator + hierarchical reporting
│ └─ Distributed: Mesh communication + conflict resolution
└─ Mission-Critical Multi-Agent
└─ Redundant coordination + failure detection + graceful degradation
IF: Pattern match confidence < 60% AND stakes = high
→ Escalate to KB-level analysis
IF: Multiple simulation failures on first option
→ Generate second option (don't enumerate all)
IF: Information gaps block action AND delay cost < error cost
→ Pause for targeted information acquisition
IF: Inter-agent coordination failure detected
→ Switch to centralized coordination mode
IF: Time pressure + no clear pattern match
→ Apply "least regret" heuristic + act
1. Behavioral Level Mismatch
2. Analysis Paralysis Under Pressure
3. Epistemic Cowardice
4. Coordination Centralization Cascade
5. Retrospective Training Contamination
Scenario: Multi-agent system monitoring industrial facility. Sensor agent detects anomalous temperature spike in reactor core. Need to route to appropriate response level.
Novice Approach: Generate full option tree, analyze each branch, compute expected values.
Expert Decision Process:
Key Decision Points Navigated:
What Novice Misses: Time cost of full analysis, adequacy of rule-based response, value of rapid initial action with planned escalation.
Scenario: Customer service system with specialized agents (billing, technical, account management). Customer issue spans multiple domains. Initial routing to billing agent, but issue requires technical knowledge.
Failure Pattern: Billing agent attempts to handle technical aspects (wrong behavioral level), customer transferred multiple times, no agent has complete context.
Expert Coordination Process:
Decision Points:
Failure Prevention: Clear expertise boundaries, mandatory context transfer protocols, shared state visibility.
Scenario: AI safety monitoring system encounters new failure mode not in training data. System showing anomalous behavior, potential risk to users, 5-minute window before automatic failsafe triggers.
Expert Response Pattern:
Critical Trade-offs:
Task completion checklist - verify each before considering decision process complete:
Do NOT use this skill for:
Delegate instead to:
task-decomposition for routine multi-step processessystem-architecture for non-crisis system designcreative-problem-solving for open-ended ideationquantitative-reasoning for optimization problemscapability-development for single-agent improvementUse this skill specifically when: