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metal-text-pipeline

Decide HOW LOW to go for a bare-metal 2D/text rendering pipeline on Apple GPUs, and pay the right costs. Covers the layered choice — pure objc2-metal + hand-written MSL (own command queue, glyph atlas, frame pacing) vs wgpu (Metal under the hood, cross-platform) vs Vello-on-wgpu (compute vector renderer you don't have to write) — plus CAMetalLayer/CADisplayLink frame pacing, ProMotion 120Hz, the glyph-atlas / signed-distance-field text problem, CPU-GPU sync, and honest cost accounting of "pure Metal" vs standing on Linebender. Activate on: "objc2-metal", "objc2", "CAMetalLayer", "CADisplayLink", "Metal command queue", "glyph atlas", "SDF text", "ProMotion frame pacing", "bare-metal Rust rendering on macOS", "pure Metal vs wgpu", "MTLDrawable". NOT for: writing the MSL shaders themselves (use metal-shader-expert), the Vello/Parley high-level API (use vello-parley-rendering), 3D engines (use wgpu/bevy), or iOS UIKit drawing.

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来源信息

仓库
curiositech/windags-skills
最近来源活动
2026年6月21日 09:55
检测到的 SKILL.md 语言
英语
星标
10
分支
2

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。