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r3f-smooth-interpolation
Animate React Three Fiber values smoothly using exponential decay instead of linear interpolation.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Animate React Three Fiber values smoothly using exponential decay instead of linear interpolation.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use React Three Fiber camera shake when a player takes damage or on impacts for visual feedback.
Display React Three Fiber floating damage numbers that animate upward and fade out, with support for critical hits.
Display React Three Fiber health bars above characters using Drei Html and CSS styling.
Display a React Three Fiber pulsing red vignette overlay when the player's health is low.
Make React Three Fiber enemies flash white and rock back and forth when receiving damage.
Poll for React Three Fiber value changes and trigger React re-renders when needed.
| name | r3f-smooth-interpolation |
| description | Animate React Three Fiber values smoothly using exponential decay instead of linear interpolation. |
Animate values smoothly using exponential decay instead of linear interpolation.
Use exponential smoothing formulas to interpolate between current and target values. This creates a natural easing effect that's frame-rate independent.
(target - current) * (1 - Math.exp(-speed * dt))target + (current - target) * Math.exp(-decay * dt)const addSmoothExp = (current: number, target: number, speed: number, dt: number) =>
(target - current) * (1 - Math.exp(-speed * dt))
const expDecay = (current: number, target: number, decay: number, dt: number) =>
target + (current - target) * Math.exp(-decay * dt)
useFrame((_, delta) => {
mesh.position.x += addSmoothExp(mesh.position.x, targetX, 3, delta)
// or
mesh.position.x = expDecay(mesh.position.x, targetX, 3, delta)
})
This skill is part of verekia's r3f-gamedev.