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game-67-idle

game-67-idle 收录了来自 d954mas 的 28 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
28
Stars
0
更新
2026-07-16
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0
职业覆盖
6 个职业分类 · 已分类 100%
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这个仓库中的 skills

nt-game-items
软件开发工程师

Use for the items catalog CLI, ownership API, reason tags, quarantine/reconcile, or items state and migrations.

2026-07-16
nt-game-ui-layout
软件开发工程师

Use for layout-affecting in-game UI work in this repository: new or changed HUDs, game screens, modal/dialogue sheets, menus, bottom navigation, responsive PC/phone layout, floating layers, clipping/scrolling/overflow, hit targets, or visual proof for a changed game UI surface. Forces a short widget/mode inventory before non-trivial edits so agents reuse existing Neotolis UI APIs. Skip for pure copy tweaks, asset swaps, or runtime automation tasks that do not change layout.

2026-07-15
nt-asset-image-generation
网页开发工程师

Use ONLY after a source-first search (shared asset library + free CC0/OFL sources) finds no fit, to generate real raster art for AI Studio asset workflows: fake shots, icon/source sheets, sprites, UI art, or source images for later asset tools. Generation is the last resort, not the default. Prefer Codex CLI imagegen via `codex exec` and `scripts/codex_imagegen.sh`; use Antigravity/agy CLI only as fallback. Owns raster creation only; nt-asset-workflow coordinates asset tools, catalog/intake handoff, and ai_studio/quality visual acceptance.

2026-07-15
nt-chat-session-reflection
其他计算机职业

Use when the user asks for a full retrospective or analysis of an AI-assisted work session, chat history, agent run, long task, profiling data, slow progress, repeated failures, weak tool/subagent use, context loss, planning gaps, quality risks, or process improvements. Produces one comprehensive evidence-based session review with bottlenecks, causes, better workflow, and concrete changes for future runs.

2026-07-15
nt-game-ui-layout
软件开发工程师

Use for layout-affecting in-game UI work in this repository: new or changed HUDs, game screens, modal/dialogue sheets, menus, bottom navigation, responsive PC/phone layout, floating layers, clipping/scrolling/overflow, hit targets, or visual proof for a changed game UI surface. Forces a short widget/mode inventory before non-trivial edits so agents reuse existing Neotolis UI APIs. Skip for pure copy tweaks, asset swaps, or runtime automation tasks that do not change layout.

2026-07-15
nt-primary-gdd
软件开发工程师

Use when starting or revising a game concept, first GDD, visual GDD, fake gameplay shot, gameplay loop, design pillars, reference pack, implementation handoff, or design-source cleanup for a specific game. Also use when converting loose ideas into scoped first playable requirements, gameplay data, UI flow, risks, and next implementation steps.

2026-07-15
nt-app-tunnel
软件开发工程师

Use when the lead wants to view, test, pick, or play a local AI Studio surface, asset viewer export, static page, or wasm game build from a phone or another device by exposing a self-contained directory through a temporary public cloudflared quick tunnel. Public and unauthenticated while running; never serve secrets or private sources.

2026-07-15
nt-asset-workflow
其他计算机职业

Use when sourcing, adding, moving, preparing, recording, promoting, pulling, reviewing, licensing, or validating game assets in this repository: add an asset to a game, reuse an asset from the global library, add a new asset or pack to the global library, handle paid/non-redistributable assets, refresh previews, inspect unregistered files, or update asset storage/viewer/index/manifest workflows. Source first, keep license/provenance, and route through ai_studio/assets.

2026-07-15
nt-design-knowledge
平面设计师

Use when adding, reviewing, reorganizing, or promoting game-design research sources and design knowledge: source notes, article/video/reference packet parsing, reusable `ai_studio/game_design/knowledge_base/knowledge/` rules, private `games/<game-id>/design/knowledge/` routing, source hygiene review, knowledge index/log updates, or reference-backed design claims.

2026-07-15
nt-game-state-management
软件开发工程师

Use when adding, changing, testing, reviewing, or migrating schema-first game state, generated APIs, saves, migrations, DevAPI state commands, or state fixtures.

2026-07-15
nt-runtime-automation
软件开发工程师

Use when working with AI Studio runtime automation for a running game: DevAPI client/CLI, endpoints and command.describe discovery, frame.wait loops, ui.tree/ui.click, native iteration helpers, screenshots, recordings, pixel-health checks, UI readability evidence, or live-state capture matrices. Use for runtime proof collection and automation tooling, not for game design, task tracking, or general visual quality rules.

2026-07-15
nt-taskboard-manager
其他计算机职业

Use this skill when routing project, epic, or task work through AI Studio Taskboard: creating or updating projects for games/templates/AI Studio work, capturing/refining/decomposing/planning/prioritizing/reporting work items, backlog grooming, marking work done, and any request to inspect or update the task board.

2026-07-15
nt-asset-image-generation
其他计算机职业

Use ONLY after a source-first search (shared asset library + free CC0/OFL sources) finds no fit, to generate real raster art for AI Studio asset workflows: fake shots, icon/source sheets, sprites, UI art, or source images for later asset tools. Generation is the last resort, not the default. Prefer Codex CLI imagegen via `codex exec` and `scripts/codex_imagegen.sh`; use Antigravity/agy CLI only as fallback. Owns raster creation only; nt-asset-workflow coordinates asset tools, catalog/intake handoff, and ai_studio/quality visual acceptance.

2026-07-13
nt-game-feature
软件开发工程师

Use when creating a reusable feature or deciding whether game code belongs in a root module, a template feature-pointer, or game-owned code.

2026-07-12
nt-game-items
软件开发工程师

Use for the items catalog CLI, ownership API, reason tags, quarantine/reconcile, or items state and migrations.

2026-07-12
nt-game-state-management
软件开发工程师

Use when adding, changing, testing, reviewing, or migrating schema-first game state, generated APIs, saves, migrations, DevAPI state commands, or state fixtures.

2026-07-12
nt-canvas-operations
其他计算机职业

Use for canvas:// refs and Canvas project, screen, group, element, region, export, history, or Chat operations.

2026-07-12
nt-canvas-operations
软件开发工程师

Use for canvas:// refs and Canvas project, screen, group, element, region, export, history, or Chat operations.

2026-07-12
nt-game-feature
软件开发工程师

Use when creating a reusable feature or deciding whether game code belongs in a root module, a template feature-pointer, or game-owned code.

2026-07-12
nt-design-knowledge
平面设计师

Use when adding, reviewing, reorganizing, or promoting game-design research sources and design knowledge: source notes, article/video/reference packet parsing, reusable `ai_studio/game_design/knowledge_base/knowledge/` rules, private `games/<game-id>/design/knowledge/` routing, source hygiene review, knowledge index/log updates, or reference-backed design claims.

2026-07-01
nt-taskboard-manager
项目管理专家

Use this skill when routing project, epic, or task work through AI Studio Taskboard: creating or updating projects for games/templates/AI Studio work, capturing/refining/decomposing/planning/prioritizing/reporting work items, backlog grooming, marking work done, and any request to inspect or update the task board.

2026-07-01
nt-quality-checks
软件质量保证分析师与测试员

Use this skill when selecting, running, reviewing, logging, profiling, or explaining AI Studio quality checks in this repository. Triggers include explicit user requests for quality checks, QCLR, QART, QASSET, QGDD, QDES, or QTECH rules, and agent self-checks after substantial work that changed player-facing output, assets, GDD/design docs, gameplay/design logic, technical behavior, or quality-rule files.

2026-07-01
nt-primary-gdd
平面设计师

Use when starting or revising a game concept, first GDD, visual GDD, fake gameplay shot, gameplay loop, design pillars, reference pack, implementation handoff, or design-source cleanup for a specific game. Also use when converting loose ideas into scoped first playable requirements, gameplay data, UI flow, risks, and next implementation steps.

2026-06-30
nt-app-tunnel
软件开发工程师

Use when the lead wants to view, test, pick, or play a local AI Studio surface, asset viewer export, static page, or wasm game build from a phone or another device by exposing a self-contained directory through a temporary public cloudflared quick tunnel. Public and unauthenticated while running; never serve secrets or private sources.

2026-06-30
nt-runtime-automation
软件开发工程师

Use when working with AI Studio runtime automation for a running game: DevAPI client/CLI, endpoints and command.describe discovery, frame.wait loops, ui.tree/ui.click, native iteration helpers, screenshots, recordings, pixel-health checks, UI readability evidence, or live-state capture matrices. Use for runtime proof collection and automation tooling, not for game design, task tracking, or general visual quality rules.

2026-06-30
nt-asset-workflow
软件开发工程师

Use when sourcing, adding, moving, preparing, recording, promoting, pulling, reviewing, licensing, or validating game assets in this repository: add an asset to a game, reuse an asset from the global library, add a new asset or pack to the global library, handle paid/non-redistributable assets, refresh previews, inspect unregistered files, or update asset storage/viewer/index/manifest workflows. Source first, keep license/provenance, and route through ai_studio/assets.

2026-06-30
nt-quality-checks
软件质量保证分析师与测试员

Use this skill when selecting, running, reviewing, logging, profiling, or explaining AI Studio quality checks in this repository. Triggers include explicit user requests for quality checks, QCLR, QART, QASSET, QGDD, QDES, or QTECH rules, and agent self-checks after substantial work that changed player-facing output, assets, GDD/design docs, gameplay/design logic, technical behavior, or quality-rule files.

2026-06-29
nt-chat-session-reflection
其他计算机职业

Use when the user asks for a full retrospective or analysis of an AI-assisted work session, chat history, agent run, long task, profiling data, slow progress, repeated failures, weak tool/subagent use, context loss, planning gaps, quality risks, or process improvements. Produces one comprehensive evidence-based session review with bottlenecks, causes, better workflow, and concrete changes for future runs.

2026-06-26