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dallenpyrah
GitHub 创作者资料

dallenpyrah

按仓库查看 4 个 GitHub 仓库中的 35 个已收集 skills。

已收集 skills
35
仓库
4
更新
2026-06-23
仓库浏览

仓库与代表性 skills

emil-design-eng
网页与数字界面设计师

Apply Emil Kowalski-style UI polish: interaction details, component feel, animation restraint, and invisible product quality. Uses progressive disclosure instead of long design essays.

2026-05-22
emilkowal-animations
网页开发工程师

Apply Emil Kowalski-style animation guidance for web interfaces: purposeful motion, correct easing, interruptibility, performance, reduced motion, and interaction feel.

2026-05-22
work
软件开发工程师

Implement the requested change on the current branch using the best available contract: issue, architecture, user request, or repo evidence. Does not require /architect or /review to have run. Hands naturally to /test.

2026-05-22
address
软件质量保证分析师与测试员

Triage and address PR review comments. Uses available issue/architecture/context when present, keeps evidence in .context/address.md, and does not require prior workflow phases.

2026-05-20
architect
计算机系统分析师

Derive the smallest correct architecture from user intent, repo facts, and available workflow evidence. Writes the full architecture to .context/architecture.md and returns only the decision, tradeoff, risk, and next action.

2026-05-20
code-review
软件质量保证分析师与测试员

Review the current PR for correctness, tests, maintainability, security, standards, and prior-findings risk. Keeps reviewer detail in .context/code-review.md and posts concise actionable GitHub review comments.

2026-05-20
debug
软件开发工程师

Reproduce, root-cause, and fix a bug with the smallest verified change. Writes investigation evidence to .context/debug.md and hands naturally to /test.

2026-05-20
docs
软件开发工程师

Update documentation for changed behavior, APIs, config, operations, migrations, or architectural contracts. Reads current diff and evidence artifacts, writes only necessary docs, and hands naturally to /pr.

2026-05-20
当前展示该仓库 Top 8 / 19 个已收集 skills。
address
软件开发工程师

Work through review comments on the current PR. Triages each comment as Address / Push-back / Escalate and executes immediately — no approval gate. Addressed comments produce code changes, commits, and silent thread resolution via GraphQL (no reply text). Pushed-back comments stay unresolved. Escalations invoke /interview or /architect inline. Watches GitHub Actions after push — the loop is not complete until all checks pass.

2026-06-21
architect
软件开发工程师

Re-derive the simplest, cleanest architecture from first principles. Enforces minimal code, composition, single source of truth, deep modules, clear abstractions, clean interfaces, functional core, state machines for lifecycle, ports/adapters, typed recovery, no silent fallbacks, Effect primitives in Effect-owned code, and game-theoretic incentive compatibility. Output uses ASCII diagrams and code contracts, never mermaid, and fits one to two screens. Hands off to /review.

2026-06-21
code-review
软件质量保证分析师与测试员

Fan out six focused reviewer personas against the current PR — correctness, testing, maintainability, project-standards, security, and previous-findings. Each reviewer applies first-principles and game-theoretic pressure: invariants, incentives, information asymmetry, local shortcuts, repeated-game health, and adversarial behavior. Dedupe, validate, verify diff-line commentability, then post one GitHub review with summary plus inline comments where possible. No autofix, no approval, no request-changes. Hands off to /address.

2026-06-21
emil-design-eng
网页与数字界面设计师

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026-06-21
improve-architecture
软件开发工程师

Explore a codebase to find opportunities for architectural improvement, focusing on making the codebase more testable by deepening shallow modules. Use when user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more AI-navigable.

2026-06-21
interview
软件开发工程师

Interview the user in five-question rounds until the problem, values, constraints, non-goals, incentives, failure modes, and solution direction are locked. Uses first-principles decomposition, game-theoretic incentive analysis, concrete examples, 5 Whys, laddering, QFT-style question selection, and Socratic pressure. Hands off to /architect.

2026-06-21
issue
软件开发工程师

Open a GitHub issue (or epic) from the locked architecture using a Linear + Shape Up + Larson-synthesized structure. Header (Owner · Appetite · Status · Part of), Problem, Outcome, Solution sketch with ASCII diagrams and code contracts, Files, Acceptance criteria, Rabbit holes, No-gos, References, Depends on. No mermaid. Hands off to /work.

2026-06-21
learn
软件开发工程师

Capture the post-mortem for a compound-engineering cycle. Reads the issue, PR, review comments, git log, and final diff. Extracts what worked, what changed, what incentives caused friction, what mechanisms improved code health, and what durable rule should be considered. Writes docs/learnings/YYYY-MM-DD-slug.md, commits it, pushes the branch, and hands off to /merge when the PR is still open.

2026-06-21
当前展示该仓库 Top 8 / 13 个已收集 skills。
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